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Messages - Gilgamesh

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1
I have always dreamed of this feature in 3d softwares but it is the first time i feel like a dream ma come true. I love Corona and thanks a billion for making it.

It would be great to have an alternative render cropping rather than rectangular selection, such as a bitmap or an animating  splines or maybe a sequence of images.

Best regards,

Halil

2
Here comes....

-- Max Script Rollout Handler Exception:

-- Unknown property: "texmapReflectAnistropy"in Acer_campestre_lf_04au_co_fr:coronaMTl   so it is clear that this is due to forestpack...

3
Hi,

I am using it on a project with ghosttown script to create a big city. I could not create the huge city at once so i had devide it into parcels which caused a mess in material editor. It takes 20-30 minutes for it to respond when you click the standart material button. I tried to clean multimaterial which took more than 2 hours and nothing has changed. All I can do is creating dummy geometries with materials applied to it and importing it to the scene and grab the material. Also it is quite handy when you just import one object to a big scene, instead of checking all materials each time it just converts the selected one in less than a second. Is it possible that  I can somehow switch that option on again? Did you totally removed it?

Best Regards

Halil

4
Hello,

thanks for this great tool. In the previous version 0.20 there was an option to convert selected object, selected material editor slot and all materials. I have some big scenes and actually it takes quite a long time if i convert all materials at once, so i prefer to convert in groups. I've noticed that in version 0.22 these options are gone. It would be good to see them back, or is there an alternative to do this?


Best Regards
Halil

5
Hello,

I have the same issue, with different renderers using alpha map and assigning alpha channel as RGB output works fine, however you have to use a black and white image (not supposed to be 8bit) in Corona version Alpha 0.7. I am no good at programming but is it possible that this might be a 32bit image issue, while a RGB image is 24 bit, an image with Alpha is 32 Bit.  I'll try gray scale image with a different Alpha and will inform you.

6
[Max] I need help! / Open EXR background image
« on: 2014-07-18, 14:01:09 »
Hi,

I use OpenEXR image as a background image. In other rendering engines it is advised to blur the image. Is it good to use EXR and HDR images for background? Are there any performance or noise issues regarding these type of images?

Thanks

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