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[Max] Resolved Bugs / Re: TIFF/TGA/PNG/ETC textures with alpha channels not working properly
« on: 2014-05-31, 06:48:47 »
Great... thanks for testing... if you could upload super simple scene with the issue ready to be reproduced, i am sure Keymaster will take a look at it :)
I just ran into this bug now. Looks like it can be resolved by adding a coronaoutput shader.
I've attached a scene highlighting the problem.
max2012, corona v6