Hiya :)
I was wondering whether anyone could help me?
I am currently exploring Corona with a scene utilising a sIBL set, created from the freebie set from
VizPeople.com.When you run i.e the sIBL-scanline import script, it sets a skylight with an environment IBL as texture in the middle of the scene-setup it generates, with the sun targeted at the Skylight, so they move in tandem. (and yes, I have set them to use CoronaShadow)
However, as Corona recommends we use native lights as much as possible, is there a workflow to generate a similar effect using Corona Lights?
What I am getting now when I put a map - TGA or HDR onto the CoronaLight, is just a bright, bright visible light no matter how much I turn it down that just leaves a black hole when Visible Directly is unchecked.
Or is the best way to just ignore that particular workflow alltogether, and solely use the sIBL _bg.TGA-file as environment/direct override and then slap the HDR into the Corona Settings> Environment>Use Corona slot, and then just generate a shadowcatcher material from scratch by hand?
Thanks for any feedback - curious as to whether the sIBL default setup is of any benefit in Corona at all.
Enclosed - Image with the different setups