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Messages - oliverhessian

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[Max] Feature Requests / Re: metal materials to non-metal
« on: 2024-01-24, 17:40:47 »
Any update on the convert selected feature? I just converted a whole scene of assets, and half the materials have metal materials when none should.

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Hi, I seem to be having some crashing issues with the Physical Camera Size in the interactive render. If I enable the feature at size 0 it seems ok, but when I increase the size, I don't get the half in half out result and when I try to stop the interactive render the stop button hangs and 3ds Max crashes.

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Thanks for the response and link to previous version. I'm not sure why the materials are wired that way. It looks like it may have saved time as a bump is added at the end of the material tree rather than potentially multiple times in the layered materials but I can only guess.

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Hey, sorry if this has already been brought up, I've tried to find any other references to the same issue but haven't been successful.

The release that has addressed the Vraybump material is working in terms of creating a working corona material however in doing this all the normal maps attached to the Vray bump are removed rather than being re-allocated to the bump slot in the base materials. While it was a pain having to re-wire these (Most Xfrog models use Vray Bump material for trees and plants) at least all the maps were loaded and could be re-wired. Now I have to locate the normal maps for each part of the model and rebuild the bump/normal map components.

Is there any way to fix this? If not what was the last release for the converter before this update that I could use?

Thanks for any help

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