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Messages - zemmu

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1
Hi guys,
I have a similar problem.
Massive exr files BUT all the passes are unreadable.
Is there a way to fix the exr files so I can read them?

2
you can align corona camera if you press ctrl+c with selected corona cameras in perspective view
Thanks, I do that already, It kinda looked weird to me that there isn't an option for it in the converter. Thanks anyway

3
[Max] I need help! / Convert standard cameras to CoronaCam?
« on: 2019-04-04, 17:36:25 »
Hi,
I can't find anywhere what I thought would be out there already - is there a tool to convert standard cameras to coronacams?

4
[Max] Daily Builds / Re: Daily builds
« on: 2015-02-16, 12:26:12 »
Email sent. I hope I can hop in, drooling about ggx :D

5
Gallery / Small Room
« on: 2015-02-12, 10:20:03 »
Hi,
based this scene on a real picture - which unfortunately I can't find anymore.
Attached half size renderings, originals are too heavy for the forum I believe...
Corona, Ps for grading.
Thanks to Dionissios Tsangaropulous (deltatracing.com) for providing the Canon model.

6
[Max] General Discussion / Corona Scatter and texturing
« on: 2014-07-06, 16:38:44 »
Hi,
tried to use corona scatter to create a carpet. In order to texture it, I tried the surface mapper wsm on the scattered object, but this makes it disappear. Could it be classified as a bug?

7
[Max] Resolved Feature Requests / Re: Corona Edge map
« on: 2013-10-10, 22:52:59 »
That's the "radius corner" like in the A&D material. I'm talking about a map, so I can use it for, for example, blending two maps or materials. Like this:
http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm

8
[Max] Resolved Feature Requests / Corona Edge map
« on: 2013-10-10, 14:48:44 »
An edge map like f-edge would be terrific. It would be great for shading and modeling.

9
[Max] Resolved Feature Requests / Corona Distance map
« on: 2013-10-10, 13:40:57 »
Can we have a distance map like in vray?

10
Gallery / Re: Mustang
« on: 2013-07-24, 10:13:00 »
did a small animation

11
Hi,
just tested it and I can repro on my scene - animated light off and then on will leave the light off.

12
Gallery / Re: Network Render Test Corona
« on: 2013-06-26, 09:55:49 »
Judging by the wrong strip, I'd say he used backburner network rendering's split feature

13
Gallery / Re: Mustang
« on: 2013-06-25, 11:06:17 »
I like tire material, sidewall looks good, but I think doesn´t fits perfectly for those tires. Windows should never by pure black with no transparency,  I don´t like warm light in the headlight and the fog lights. And the last one think - try to create more interesting studio :)

btw, model is nice, couple years ago I modeled the same car (2005)
thanks for your feedback. Model not by me.
About the rest you're right - did something quick tho'. Maybe I'll give it some more love.

14
Gallery / Re: Mustang
« on: 2013-06-25, 11:04:54 »
What exactly is wrong with AA?
It's just me not knowing how to change settings probably - this image converged quite fast except for some tiny parts, where it had "spots". Had to let it go for much more time.
In Vray I would change the dmc sampler values and noise threshold, in Corona I don't know what to do - there are many solvers, and I can't see min/max samples or threshold.

15
Gallery / Mustang
« on: 2013-06-24, 18:18:22 »
Just testing Corona.
Quite pleased with the results - even if I'd like more controls over the aa.

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