1
[Max] Resolved Bugs / Metalness doesn't work in Physical Material with Corona
« on: 2017-04-17, 12:32:27 »
Spinner as well as texture for "Metalness" parameter in Physical Material have no influence on material. It is simply ignored.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Well, in case of wallpaint the black wall looks really bad.. But it can be avoided using very high IOR and low reflectivity..
Now I know this isn't how you would like to go about materials, using some weird values, but in that scenario it is avoidable problem.
Nope, that's not a solution. You will completely change characteristics of that material. IOR 100 will mean there will be almost no difference between facing and parallel angle reflectivity. It will look like very dull aluminium, not wall paint.
It's like saying you can workaround refraction bug by using opacity instead of refraction.
I'm not sure if this is a good idea.