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Messages - Lwmotion

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1
[Max] Resolved Bugs / Show VFB BUG
« on: 2017-11-03, 07:51:31 »
Finally had a chance to install 1.7. After exploring the new features
and using Corona Interactive, I closed the Corona Interactive window
and pressed the "Show VFB" button (under the Scene tab) but
nothing happened, no VFB window. I switched to the Default Scanline
Renderer and then reset back to Corona, the "Show VFB" would
function properly and launch the VFB window.

I remember also having this reoccurring issue with Corona 1.6.
Could you guys reproduce and investigate this persistent bug?

I'm running:
3ds Max 2016 SP3
Corona 1.7
Windows 7 Prof. 64bit SP1
Nvidia 980Ti Driver Ver. 378.49

I have Vray 3.60.03 also installed but it had not been set as the
renderer at anytime since today's machine power on.



Lawrence.

2
I own both packages and my first knee jerk reaction was noooo but not totally surprised. Octane has sent a ripple through out the
rendering universe. Rendering apps need to step up their game or be left behind. Vray and Corona are great tools but both have
short comings. Vray has a solid rep and features for animation/fx needs but Vray RT after all these years still doesn't 100% match
the production renderer. Corona's interactive renderer shines in this regard and I love it's integrated Image Editor but Corona is missing
some core tools for animation/vfx and has been too focused on arch-vis stills. I ran into a painful wall trying to use it for animation.
That nonsense "Lock Sampling Pattern" option that's enabled by default and is needed for denoising is completely ludicrous! Got a
rendered sequence back from Rebus Farm to find the animation moving through a static grain pattern. That was a $100 worth of rendering
flushed down the toilet... WTF! Both packages could benefit greatly from each others knowledge and expertise. There maybe a future rise
in price but I'm happy to spend a little more on quality.

3
[Max] Feature Requests / Re: Corona Image Editor as a plugin
« on: 2017-07-14, 20:37:32 »
I haven't used the CIE app much but I just assumed that it could already import
sequences, didn't realize we needed a script. As much as I admire Corona, my primary
criticism is there's seems to be an aversion to animation features. I understand
putting primary focus on the engine but hope as development continues, we in the
motion business get more much needed attention.

Thanks for the feedback.

4
[Max] Feature Requests / Corona Image Editor as a plugin
« on: 2017-07-14, 07:24:45 »
Really appreciate having the Corona Image Editor as an external app but think you can take it a big step
further and turn it into a plugin for After Effects. I've been jumping through all kinds of hoops to grade my
animated CG projects with various LUT/color correction tools but keep coming back to Corona's luts and
editing features. An After Effects plugin would make my life and workflow so much less painful. Plus as an
AE plugin I can animate parameters and combine it with other useful tools. Arion FX has a plugin that's
similar but comes up short.

5
[Max] Resolved Bugs / Re: Corona 1.6 VFB
« on: 2017-04-29, 22:01:05 »
Yes, I was working with interactive at the time but I had also tried disabling interactive
and launching the VFB but it still didn't work. Only after restarting Max did VFB work.

6
[Max] Resolved Bugs / Corona 1.6 VFB
« on: 2017-04-25, 07:38:58 »
Just got my hands on the new 1.6 release and very happy about the improvements.
While testing... I went to launch Show VFB window and got no response.
Click... nothing, click... nothing. I know you can now launch the VFB as a stand alone
app/utility which is great but shouldn't it still function in Max? I wound up quitting Max
and re-opening the scene, except this time the VFB opened without a hitch. Is version
1.6 still being bug tested and not ready for production?

My system specs:
3ds Max 2016 SP3 (Viewport set to: Nitrous Direct3d 11)
Corona Render 1.6 [Build timestamp: Apr 24 2017 11:39:06]
Windows 7 64bit Prof. SP1
Nvidia GeoForce 980Ti (Driver 378.49)


Lawrence.

7
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2016-08-30, 21:30:28 »
I'm about to submit my first Corona render scene to Rebus but wanted to ask a few questions first.

1. I'm using version 1.4 (Hotfix). Rebus announced that they support 1.4 so should there be any
differences in the renders?
2. I'm using denoising and have some post settings, does that automatically get saved with the
submitted render jobs?
3. I'm submitting an animation, I have tested a few frames locally using the progressive rendering
time limit set to 36min. When submitting jobs, should I set the limit to the equivalent number of passes
or noise levels?
4. Rebus use to require submitted jobs be set to Bucket rendering mode but that no longer
seems to be an option with the newer versions of Corona.

Any and all further tips/suggestions would be appreciated.

Thanks in advance for any assistance.

8
[Max] Daily Builds / Re: LUT support
« on: 2016-08-30, 20:46:20 »
Lut support sounds great but for more flexibility wouldn't the ability to export renders in a flat/log color profile be more flexible so we can grade the cg work in Photoshop, After Effects, Nuke, Davinci Resolve, etc.? Do we really need to do this much work in the VFB? Right now the best tool I've found for grading cg work is ArionFX but they only have a plugin for Photoshop.

9
I think I may be onto whats causing the crazy noise, I'm using a red Corona rectangular light in the background with Directionality cranked up to 1.0.
Just discovered this glitch in the documentation. Any other help and tips would still be appreciated.


Thanks,

Lawrence.

10
Need some technical feedback on my test render (attached). I'm having some serious issues with depth of field sampling.
I've attached my Corona settings which I thought would be high enough to resolve this issue. I attached my Vray
camera settings for reference. I'm also having material issues like my glass doesn't seem to have the dark refractive quality
in the thicker areas (not using thin walled option.) I'm still dialing in materials and lighting but I need to figure out what's going
on with depth of field sampling. I actually plan on making the depth of field even more shallow with maybe a F2 lens setting as
apposed to my F5 now.

Render times are also not that great (about an hour, see test render attached). I'm in the animation business so an hour a frame
should yield a usable final image. Any and all technical help would be appreciated.


Thanks,

Lawrence.

11
Thanks Rawalanche &  juang3d for the solid advice. I'll give these settings a try.

Lawrence.

12
Thanks for the links and suggestions. Romullus I thought I made it clear in my initial post about the nature of the animation but the entire sequence takes place in a vintage 1960's Jukebox,
so you'll see all the mechanical action. Gears turning, record carousel whell rotating, mechanical arm moving and transporting a record to a turn table, etc... I attached a basic lighting and
depth of field test render as well as a screen grab of my settings as reference. It took about 30 minutes to render this 960x540 frame on my machine. I really wish there was more of a
streamed lined workflow for us in the commercial/film animation business. Seem this render is largely marketed to the Arch Vis industry. I'll try reading through your links again.

Thanks,

Lawrence.

13
I'm a commercial animation art director. I'm loving what you guys are doing with Corona render. I'm in the early stages of producing a 30 second cg film title for a short film series and am considering using Corona Render V7 instead of Vray for 3dsmax. It seems pretty intuitive, easy to use, and fast but am concerned about the ideal settings for flicker free animation with good render times. My project sequence takes place in the dark interior of a vintage jukebox with moving mechanical parts and colored film noir style lighting. If I can get some great idiot proof settings and suggestions, I think I may use Corona instead of Vray.

Thanks in advance for any and all help,

Lawrence.
www.lawrencewyatt.com

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