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« on: Yesterday at 22:41:56 »
Hey all,
So I recently got Corona since it supports the denoiser in bake to texture/render to texture, however, I am having a problem with exposure as it relates to baking these textures. When rendering normally, the objects all have consistent exposure, but once I bake one, specific object, the exposure looks to be blown out on only some of the objects, but not all of them. I am using the default Corona material with default settings with the exception of changing the color to 206,206,206. I am using this material as an override material in the render settings, so all objects should be using the same material. I have also set Max Sample Intensity to 0.0 in the performance section, but every other setting is left at its default values.
Below is a screenshot of my scene in Corona when rendered normally. The lighting is as what you would expect. The 2nd screenshot is the result of Corona baking all the lighting as textures and rendered in a game engine. The lighting for certain objects are way too bright for some reason.
To make things more confusing, it seems like every day I am getting different results from the renderer. Now I am getting darker renders compared to previous results, so I don't know what I am doing wrong.