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Messages - Digital Esthetics

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1
[Max] Bug Reporting / WIERD FREEZING when Interactive render
« on: 2025-05-22, 12:14:20 »
I have an issue I can't replicate. it happens now and then. this  time I was adjusting a plane. and the interactive render was going, and from nowhere the interactive render continues and I can see it progressing, but I can't touch or do anything. only solution is to end task in task manager. someones else having this same problem?

2
Hi,

Very interesting topic, thanks for posting.
If you have a VRay licence, and since you say VRay handles it, you can convert the VRay material into Corona. It's not ideal as you will still have to manually tweak every material one by one, but at least it should be a bit less time consuming.

The only workaround I can think of is creating dirt using decals.

Hi, so I just followed a tut on youtube and there he can do it with Vray. and I don't see why we corona users shouldn't.

3
I wonder if you can use a Blend material for this.

Nope. also not supported for some reason.

4
Hi. I dont have Vray and thats not the issue. the issue is that we cant have a multi sub material nested in Corona Layer material. and I don't think blend material works either. but I will check

5
is there any planned fix for this? I have a car with multi sub material on and would like to add an overall dirt effect over it. now I have to go in to every material and do layer material for each material which takes so much time.
Vray have this so why can't corona have this?

6
[Max] I need help! / Re: Megascans material and displacement
« on: 2025-03-08, 15:55:35 »
Also some normals comes in flipped so you have to tic the box for free. Something in the normal map

7
[Max] I need help! / Re: Shadow Catcher too big!
« on: 2025-03-08, 15:53:20 »
Hi. I have had the exact same problem and solved it.
1. Don't use HDRI map. It gives you bigger shadows that bleeds out.
2. Shadow catcher has to be on composition mode. And lower the shadow.
3. Put the shadow catcher into a ray switch and leave the vi slot blank.
4. Use lights instead of HDRI. And one lamp from above that is only a shadow catcher illuminator l. This light will create the shadow. All other will exclude the plane with the shadow catcher.
5. In the scene överide use to mapping control and whatever color you want if you want pure white color. Fick off all options.

What you will get is a cleaner image transparent or not buy without bleeding shadows.

Let me know how it goes

8
OK. so if anyone have this isse with bitmaps not converting.

I Build this script.

Code: [Select]
(
    -- Function to recursively replace Arnold Image and other textures with standard Bitmap or Corona Bitmap
    fn ConvertToBitmap texmap parentMat slotIndex useCorona = (
        if (texmap != undefined and classof texmap != CoronaBitmap and classof texmap != BitmapTexture) then (
            local texturePath = ""
           
            -- Handle Arnold Image maps
            if (classof texmap == ArnoldImage) then (
                if (isProperty texmap #filename and texmap.filename != undefined) then (
                    texturePath = texmap.filename
                )
            )
           
            -- Handle standard Bitmap textures
            else if (hasProperty texmap #filename and texmap.filename != undefined) then (
                texturePath = texmap.filename
            )
           
            -- Convert if a valid path is found
            if (texturePath != "" and doesFileExist texturePath) then (
                local newBitmap
                if (useCorona) then (
                    newBitmap = CoronaBitmap() -- Create an empty Corona Bitmap
                ) else (
                    newBitmap = BitmapTexture() -- Create an empty Standard Bitmap
                )
               
                newBitmap.filename = texturePath -- Assign the filename separately
               
                -- Debugging output
                format "Replacing texture: % with %\n" texturePath (if useCorona then "Corona Bitmap" else "Standard Bitmap")
               
                -- Replace the original map with the chosen Bitmap
                setSubTexmap parentMat slotIndex newBitmap
            )
           
            -- Recursively check nested maps
            for i = 1 to getNumSubTexmaps texmap do (
                ConvertToBitmap (getSubTexmap texmap i) texmap i useCorona
            )
        )
    )
   
    -- Process all scene materials
    for mat in scenematerials do (
        if (mat != undefined) then (
            for i = 1 to getNumSubTexmaps mat do (
                ConvertToBitmap (getSubTexmap mat i) mat i true -- Change to 'false' for standard Bitmap
            )
        )
    )
   
    -- Process Multi/Sub materials
    for obj in objects do (
        if (obj.material != undefined) then (
            if (classof obj.material == Multimaterial) then (
                for j = 1 to obj.material.numsubs do (
                    for i = 1 to getNumSubTexmaps obj.material.materialList[j] do (
                        ConvertToBitmap (getSubTexmap obj.material.materialList[j] i) obj.material.materialList[j] i true -- Change to 'false' for standard Bitmap
                    )
                )
            )
            else (
                for i = 1 to getNumSubTexmaps obj.material do (
                    ConvertToBitmap (getSubTexmap obj.material i) obj.material i true -- Change to 'false' for standard Bitmap
                )
            )
        )
    )
   
    messageBox "Conversion Completed! Check MaxScript Listener for details." title:"Success"
)

moderator's edit: wrapped the script into code tag.

9
Ok, so update. the Vray script you sent work only half way, it does  convert the material but it does not convert the map.
so now I'm stuck with these "Arnold" Image maps instead of regular bitmap.

No idea where I should go from here. please advice

10
Thank you for your answer. that would be amazing

11
Hi,

Are you referring to Scanline Standard (legacy) material?
If yes, they should be converted by Corona Converter, but they also should render with Corona.

If you can, share the scene (or simplified version) so we can check.

Hi, I have attached the file here. made a Dummed down and I didn't attach all texture files.

12
@Maru please Advice :)

13
So, I have come across bunch of models that I need to convert.
They come in with Standard Surface material. and I can switch do Arnold to render them and it looks good.
But The corona converter does not work, and the scene converter doesn't work either. and Im out of options.

The models comes from Kitbash3D.

Please help- do someone have a good workflow for this?

14
[Max] I need help! / Re: standard surface to corona?
« on: 2025-03-02, 16:07:33 »
Any new about this? I need to convert this too but cant get it to work

15
I saw this, this looks like a good option.

Saw this yesterday on the Tinternet.

1:35 in I think it may what your looking for.

t=586s

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