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Messages - BirlandCreative

Pages: [1]
1
Gallery / another 'wet' cg scene... Honda CR-Z
« on: 2017-06-04, 11:47:15 »
Hey,

here's my latest project i wanted to share.

There are a lot of 'after rain' images knocking about and i've never tried one myself so wanted to give it a go with this personal project of mine.

Car model download for free from viz-people: https://www.viz-people.com/portfolio/free-3d-model-honda-cr-z/

2
Gallery / Vietnam - Hoi An
« on: 2017-05-09, 21:25:20 »
Hey guys, this is my latest project inspired by my time backpacking in Vietnam.

I'm currently trying to refine my skills to create better CGI environments.

Time taken: roughly 10 days.
Software used: Corona (of course), 3dsMax, Photoshop.

C&C welcome, be nice!

3
Gallery / Re: Viscosity test Realflow
« on: 2016-08-17, 13:35:04 »
You're welcome!

I'm glad i could be of some help. It took me a while to realize the issue and find the script that works.


4
Gallery / Re: Viscosity test Realflow
« on: 2016-08-15, 18:15:40 »
Hi JacopoGrosso,
I had the same issue with that too! If you render 100 frames you just get 100 frames of frame no.1!

I used a script i downloaded i don't recall the name but here is the script....

The script renders each individual frame, works for me!

...Hope it helps you.




--function to make a single digit number into a 3 digit number by prefixing 0's. Returns a string.
fn tridigit digits =
(
   if digits.count >= 3 then
      (
         print "Digit already greater than 3 numbers"
         return digits
      )
   else
      (
         if digits.count == 2 do return ("0" + digits)
         if digits.count == 1 do return ("00" + digits)
      )
)

-- close the RSD
renderSceneDialog.close()
-- set it to single frame
rendTimeType = 1
-- set the save output to true
rendSaveFile = true
-- temorarily store the main render output directory
actual_render = rendOutputFilename
--sets the variable that contains the render elements. re=Render Elements
re = maxOps.GetCurRenderElementMgr()
--calculates the number of elements
num = re.numrenderelements()
-- an array to store the element's current paths
cur_ele_path = #()
-- loop through the elements
for c in 0 to (num - 1) do
(
   append cur_ele_path (re.getRenderElementFilename c)
)
-- perform a loop between all the frames you want rendered
for a in ((rendStart as integer)/ticksperframe) to ((rendEnd as integer)/ticksperframe) do
(
   --go to the next frame to render
   sliderTime = (a as time)
   -- add's the frame number to the output filename.
   rendOutputFilename = ((getFileNamePath actual_render) + (getFilenameFile actual_render) + "_" + (tridigit ((a as integer) as string)) + (getFilenameType actual_render))
   --loops through the elements
   for b in 0 to (num - 1) do
   (
      -- select the element
      element = re.getrenderelement b
      -- grabs the current element path
      current_element_path = cur_ele_path[(b+1)]
      -- add's 0's to it
      new_element_path =  ((getFileNamePath current_element_path) + (getFilenameFile current_element_path) + "_" + (tridigit ((a as integer) as string)) + (getFilenameType current_element_path))
      -- assigns it to the element
      re.SetRenderElementFilename b new_element_path
   )
   -- render the output
   max quick render
)
-- reset the render outputs for the main renders...
rendOutputFilename = actual_render
-- ... and the elements
for d in 0 to (num - 1) do
(
   re.setRenderElementFilename d cur_ele_path[(d+1)]
)
   

5
Work in Progress/Tests / Work in Progress Spa
« on: 2016-08-12, 17:38:13 »
Hi guys,

This is a project created for a client to demo our abilities for CGI creation. It is however a work in progress and not full quality at all, just a 25 minutes render to begin developing the style.

Time spent so far: 8 hours

I'd appreciate some critique, thank you in advance!

6
Gallery / Re: Phoenix Kitchen by Poliform
« on: 2016-05-25, 11:35:03 »
Love this! Great job! The mood and lighting of the images are really nicely done :)

7
Gallery / Re: Log House
« on: 2016-03-31, 18:11:45 »
This is really nice work... seriously nice. I've been trying to achieve this level (not there yet... www.antbirks.co.uk)

Nicely done!

8
I'm currently experiencing the same issue however, my issue is more to do with 'foam' as i am doing a beer simulation. Of course as we know the main liquid is renderable using Corona materials but the foam is not. For this as it's only foam it can be rendered using Scanline and composited afterwards.

Corona definitely needs compatibility or at least someone to create a script which allows the textures to work with Phoenix.

9
Gallery / A Creation of Magic
« on: 2015-08-18, 07:51:36 »
Hi all, here is a project i've been working on over the last week. It's fan art inspired by the Harry Potter movies. This scene is inspired by the potions class at Hogwarts and I wanted to represent the fact that the movies go from really light hearted innocent young kids, to a really dark and pretty scary mood by the end movie. I used colours and light/dark areas to represent the mixture of the light/dark side to the films. It was all created using 3ds Max, Corona (OF COURSE!) and Photoshop for compositing and extra smoke/particle effects.

This is pretty much the first project i've got round to doing a full scene so I hope you like it!


10
Gallery / Hobgoblin English Ale
« on: 2014-12-09, 15:04:14 »
This was a quick project i did for one of my favorite ales Hobgoblin.
I graded the images in Magic Bullet Looks and did a few different versions of the grade.

 Not the most inspiring renders but i had fun creating them :)


Anthony Birks
www.antbirks.co.uk

11
Gallery / Space Station
« on: 2014-06-30, 16:48:16 »
Hi guys,

i did this mega render over a weekend. It rendered for 66 hours until i came back in on the monday morning and had achieved 244 passes. It was originally 16k but i've had to drop the res to upload.

It has transparency on the model throughout.

Nothing special, just had some fun with a high-res render and colouring it up in PS.


www.antbirks.co.uk

12
Gallery / Re: First Corona Render
« on: 2014-06-18, 21:16:43 »
Ha! intentionally ugly textures as these things aren't the most striking of vehicles!
I agree about the bump, i know this isn't the most realistic render at all, i just had fun creating it.

It's made for no purpose other than to play around.

13
Gallery / First Corona Render
« on: 2014-06-18, 15:55:56 »
Hi guys,

here is my first big render with Corona. I created this scene specifically for Corona so I could particularly focus on the capabilities of render speed with a lot of normal maps and displacements about the scene. I also discovered Knald before taking on this project so Corona and Knald were non-existent in my workflow prior to this project... Now i think the pair of them are brilliant and will now hold a permanent place in my workflow on future projects.

I had so much fun working on this, I hope you like the image.


antbirks.co.uk
@antin3d

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