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Messages - jm.okan

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@romullus , thanks for your answer. Yep, it looks like a serious flaw...
Obiously, the closest the cam is from the water line, the less the box is visible. But if you want to see the water waves, you have to move the cam up.
It's extremely easy to replicate: Create a CoronaCam, set a Size in"Camera physical size" (tick Show in Viewport), and move the Target.
I was waiting for an answer from the Corona Team, like, is there any workaround? Will it be fixed in a future release? Or is it the expected Camera behaviour?
Thank you

2
Hi,
I'm trying to set up a view of a pool with the camera half in water/air.
My camera is not filming straight in X or Y world axis but it's in a corner, rotation 45° :



The problem is that the box created when you tick "Camera physical size" does not follow the camera's rotation, it stays aligned with world X and Y:



It results in the water being cut by an angle, not by a clean straight line:



Is there a way to rotate this box? Or any alternative trick?
If instead I use Camera Clipping it cuts nicely (straight), but the water does not render correctly (no volume).

Thanks for you help :)

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