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Messages - PixelPioneer

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Best wishes for 2025 to the wonderful Corona development team!

Since we make extensive use of people with skin shading in our scenes, we were wondering when SSS shaders will become part of the export to Vantage?

Because without the people our scenes wouldn't make sense :-)

Thank you in advance!

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We have no experience with these types of chips, so thank you for mentioning this! The budget for the setup keeps increasing ;)

Not sure what the final setup will look like, but at least now we know the prerequisites.

Thanks again guys, I'll keep you updated on the outcome! :)

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Hi Nejc and Tom, we're loving the wonderful support from you guys! :)

Okay well, I think we will 'gamble' on the dual Epycs setup then with 256GB RAM. They're currently not that much slower than the Threadrippers and faster with some of our other software packages. And who knows they might get a speed bump one day, but noted that there are no assurances.

@Nejc: would you mind sharing the motherboard model you're using for your dual Epycs? Always great to have a trusted example.

In a comparison to Corona's interactive renderer, I really like the viewport-integrated Cycles renderer in Blender. Have you ever tried it? (I have checked this forum on it.)

I'm missing a LOT of features (both in Cycles and Blender) and more importantly I prefer Corona's look.

But it's such a joy to have true render engine interactivity in the viewport! With the quick adaptive denoiser, final pixel rendering... there's nothing quite like it.

Such a deep integration of e.g. Corona in 3DSMax, is that even possible with Chaos and Autodesk being separate entities? One can dream :))

Thanks!

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Thanks again, so much valuable info! :)

Our current machines are more targeted towards GPU renderers with RTX4090 cards, i7-12700KF and 128GB RAM, so not optimal for Corona.

Although I have to say that I didn't expect the i7 to perform interactive rendering that well in comparison with a GPU renderer, in fact I'm still somewhat shocked that we're now heading in a CPU direction, not GPU :)

Okay, so assuming that you will eventually fix the dual-CPU bottleneck, do you think the AMD Ryzen Threadripper PRO 7995WX 96-Cores (currently @ ~42M rays/s) would at that point be slower than 2x AMD EPYC 9554 64-Core Processor (currently @ ~32M rays/s)?

And finally, how much RAM is enough for such a setup, because I'm seeing 128GB, 384, 512...? Does it depend on the size of the scene or is there a max?

Thank you for your time Tom!

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Thank you Tom, much appreciated!

Indeed I already read that DR doesn't work with the interactive renderer, that is understandable.

Then as a final question: would this be the best approach to increase our scene iteration speed, or would you maybe recommend other options like investing in a very heavy machine with maybe multiple processors?

Thanks!

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Hi everyone!

We have stepped away from another render engine (you know who you are ;-) and we're new to Corona. LOVING IT!

We are working on massive scenes that render too slow in the interactive renderer, even after heavy optimization.

So we are thinking about distributed rendering with 3 to 7 slave nodes besides the master node.

Two questions for those with experience with these kinds of setups:

1) How linear is the reduction in render time with each additional render slave? In other words, 1 master + 1 slave = ~50% of master-only render time? 1 master + 7 slaves = ~12.5% of master-only render time?

2) Can we set the synchronization interval to 1 second to actually get a quick and valuable update (after all slaves have preloaded all data and are ready to rock), or doesn't the tech work that way due to network delay et cetera?

It would be great to understand what to expect before we make such a big investment.

Thank you so much for your feedback in advance!
Nando

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