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[Max] I need help! / Re: How to have a shadow when multiple lights are cancelling each other?
« on: 2025-06-08, 01:50:20 »
Thanks, I'll give those methods a try!
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Corona bitmap has transform from object option, you can assign to each HDRI a different object which would you would animate to make that HDRI rotate as you want.
Hi,
Your lighting setup is too dense, and yes, they cancel each other if placed so.
You can try placing the lights further away from the furniture.
I believe, nevertheless, that a uniformly lit environment light (aka HDRI or a solid color), optionally with some lights, will do the job.
Is it the same in IR and production render? Asking because sometimes such squares may appear in IR since the information about lighting is not re-calculated. It should go away if you run production render or restart IR.
If it happens in both IR and production render, I would suggest sending us the scene at https://support.chaos.com/hc/en-us/requests/new so that we check what might be going on.
QuoteIs there something I can do to minimize the shadow noise directly in Corona (without having to wait for it)?
Denoising? :)
The speed/noise difference may be exactly because of raySwitch (maybe no GI or other ray type is dismissed). There should be ways to have transparent shadows with rayswitch as well.
You can simply change the visibility (object properties) of the object. This should work in any case, with any material.
Hi,
You are doing everything correctly. If shadow amount does not do the trick for you, try changing the material for shadow catcher, making it brighter, or tweak it using raySwitch.
Ultimately you need to control the opacity for the shadow, so you need to tweak the Alpha value (given that shadows are not full white or black) - this can be easily done right in the alpha channel of the image. You can either save it, tweak and then apply to the image, or you can tweak it directly as a channel inside Photoshop, if that is were the final compositing is going to happen.
Hope this helps.