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[Max] General Discussion / How to match real-world lumen lighting output in Corona with IES files
« on: 2025-08-21, 15:07:04 »
Hey everybody,
I have a question that I’ve been trying to figure out for a long time:
Let’s assume I received a 3D model from the lighting manufacturer along with the real IES file of a light fixture. In the technical description of the fixture, it says that the light output is 500 lumens.
Now, I import the 3D model into 3ds Max, apply a Corona Light, load the real IES file from the manufacturer, and enter “500” as the lumen value in the Corona Light settings.
For this example, let’s assume that this is the only light source in the scene.
My question is: What are the correct values in Corona Post Processing (such as exposure, contrast, ACES, etc.) that will ensure the lighting output is as accurate as possible compared to real-world lighting?
In other words, how can I know that what I see in the render actually represents what 500 lumens with this IES would look like in reality?
Hope that makes sense.
Thanks!
Shaked
I have a question that I’ve been trying to figure out for a long time:
Let’s assume I received a 3D model from the lighting manufacturer along with the real IES file of a light fixture. In the technical description of the fixture, it says that the light output is 500 lumens.
Now, I import the 3D model into 3ds Max, apply a Corona Light, load the real IES file from the manufacturer, and enter “500” as the lumen value in the Corona Light settings.
For this example, let’s assume that this is the only light source in the scene.
My question is: What are the correct values in Corona Post Processing (such as exposure, contrast, ACES, etc.) that will ensure the lighting output is as accurate as possible compared to real-world lighting?
In other words, how can I know that what I see in the render actually represents what 500 lumens with this IES would look like in reality?
Hope that makes sense.
Thanks!
Shaked