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Messages - andy.shust

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[Max] I need help! / Re: Interactive rendering slows down.
« on: 2025-03-25, 00:26:05 »
I have a Ryzen 9900x and I experience the same described freezes in Interactive Render. The program freezes for a second every 5-10 seconds.
I am using Corona 9 Hotfix 2 and 3DsMax 2022, on Windows 11 Home 24H2 (build 26100.3476), no Beta / Insider Program updates. CPU hits around 70-75 degrees when rendering / benchmarking.
From all the suggested solutions in this thread I only set memory speed to default in BIOS, and it solved the problem. I have a 6400Mhz RAM, and I have to have it running on 4800 which the system chooses as default.
Also, setting memory speed to default improved my Corona Benchmark score slightly (which is weird tbh).

Quick update to my post. The problem is gone for some reason. I enabled DOCP II in my BIOS, and I have zero stuttering or freezing in Interactive Rendering (Production Render works fine, like earlier, too). I don't remember Windows updating in recent days, if that could have fixed the issue.
When I first encountered this problem, my memory was set to 6400 Mhz speed manually in BIOS, however I'm not sure this could be the reason. Maybe later I will set memory speed manually and see if it re-introduces the stuttering, because asides from speed, DOCP also adjusts several other parameters which may have some effects.
I am already confused by this whole issue to a very high degree =D

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[Max] I need help! / Re: Interactive rendering slows down.
« on: 2025-03-24, 18:54:05 »
I have a Ryzen 9900x and I experience the same described freezes in Interactive Render. The program freezes for a second every 5-10 seconds.
I am using Corona 9 Hotfix 2 and 3DsMax 2022, on Windows 11 Home 24H2 (build 26100.3476), no Beta / Insider Program updates. CPU hits around 70-75 degrees when rendering / benchmarking.
From all the suggested solutions in this thread I only set memory speed to default in BIOS, and it solved the problem. I have a 6400Mhz RAM, and I have to have it running on 4800 which the system chooses as default.
Also, setting memory speed to default improved my Corona Benchmark score slightly (which is weird tbh).

3
[Max] I need help! / Re: Wire Map Edge Fading Issue
« on: 2024-03-06, 01:47:24 »
Thank you for the reply Tom!

I am absolutely confident that this is not caused by bad geometry -- I make models for a 3D stock, so I always make sure my meshes have no overlapping vertices/edges/faces, and I successfully UV unwrap them. I also don't think this is caused by shading, because I always do proper smoothing on my meshes.

I forgot to mention that I have this issue on Corona 9 Hotfix 2.

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[Max] I need help! / Wire Map Edge Fading Issue
« on: 2024-03-06, 00:07:49 »
Corona Wire Map renders the edges with some sort of fading closer to the vertices. Is it me doing something wrong, is it intended to work like that, or is it some sort of a bug?
See attachment.
After some searching I couldn't find this issue on the forum.

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