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Messages - tom2131

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[Max] I need help! / Re: Height Based Texture Blending
« on: Yesterday at 09:01:38 »
I think for what you have described vertex paint modifier + vertex color map will be the base. Then you can experiment with setting different map channels for the vertex paint, baking (as Romullus suggested), mixing vertex map with procedurals to create masks, etc...

hello marcin , i saw you have posted a file on youtube but the dropbox link is giving that the files are delete , can you please reupload the files ,thx!

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