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Messages - alexiusivas

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I have tried to turnoff corona denoice but the line bug is still present at same spot

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Sounds like a huge gap from corona devs, as cubemap is a more progressive vr image that easy to post process.
Any suggestions which software to use for denoising? Because even 2% noice with cubemap looks bad in oculus quest 3.

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I'll try this version on my friends pc and let you know. I don't wanna jump to the next because at this moment this is only bug for me.
Do i expect the faster rendering time at 11ver on my config?
I9-14900k, 64ram, 1tb nvme ssd.
12:1 1536p 2mil polys - 2hr of rendering.
1:1 spherical 8k - 8hr sooo long

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[Max] Bug Reporting / Cubemap panorama stitching issues
« on: 2024-06-16, 13:19:22 »
Hello. I'm using max23+corona9 for vr 360 cubemap panorama 12:1 1536px and meet the stitching issues all the way. Im using Corona hq denoising and have read that problem was fixed along time ago, but for some reason i have it.
Any thoughts?

The vr link and file attached
https://wetransfer.com/downloads/3147d41b963bef3923865d32502fd92a20240612183746/6263b8
https://vr.yulio.com/embedded/vres/I4jvZicqpA/fprs/uVkblslsgW/?type=embed&show_share=false&show_360=false

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[Max] I need help! / Re: VR 8k issue
« on: 2024-02-28, 01:39:30 »
Thank you all! Going to buy 64. Any recommendation about models?

I guess you could just increase render size in steps and see where it 'breaks' and what RAM consumption looks like when it happens.
I've rendered out bigger spherical images with 64GB RAM so most likely yes, it is RAM and 30/32GB probably means it's at the limit. When this happens you should also see the OS becoming slow to work with, freezing for a few seconds etc.
How much ram normally in use from 64 in the process of rendering?
Did you switched to cubemap? what is the cons of spherical compared to cube, coz i heard that it was popular back in 2015?

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[Max] I need help! / Re: VR 8k issue
« on: 2024-02-27, 17:00:11 »
Thank you.
Ram almost full 30/32

Are you sure that 64 do the trick? I could even buy 128gb.BUT I don't want spending money for nothing.

so any recommendation for better usage and image method? Are the cubemap 1536p superior nowadays for top end vr headsets?

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[Max] I need help! / VR 8k issue
« on: 2024-02-27, 14:58:45 »
Hi everyone!
My specs i9-14900k, 32ram 5600mhz ddr5, 512ssd, gtx1060
I just started to convert my scenes into HTC VIVE format and other VR using vrto.me and other services, but now I have a general issue. It seems the engine or something else are broken.
12:6 format cubemap 18000-1500px rendering at full capacity and takes around 1h. But with spherical 8000x8000 the rendering seems broken and show thousands of hours to proceed.
The most interesting thing that the same format spherical 4000x4000 rendering estimates well.

I always used the same settings- pass -200or300 - noice level 2.0

Any suggestion?

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