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Messages - alexiusivas

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[Max] I need help! / Re: VR 8k issue
« on: 2024-02-28, 01:39:30 »
Thank you all! Going to buy 64. Any recommendation about models?

I guess you could just increase render size in steps and see where it 'breaks' and what RAM consumption looks like when it happens.
I've rendered out bigger spherical images with 64GB RAM so most likely yes, it is RAM and 30/32GB probably means it's at the limit. When this happens you should also see the OS becoming slow to work with, freezing for a few seconds etc.
How much ram normally in use from 64 in the process of rendering?
Did you switched to cubemap? what is the cons of spherical compared to cube, coz i heard that it was popular back in 2015?

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[Max] I need help! / Re: VR 8k issue
« on: 2024-02-27, 17:00:11 »
Thank you.
Ram almost full 30/32

Are you sure that 64 do the trick? I could even buy 128gb.BUT I don't want spending money for nothing.

so any recommendation for better usage and image method? Are the cubemap 1536p superior nowadays for top end vr headsets?

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[Max] I need help! / VR 8k issue
« on: 2024-02-27, 14:58:45 »
Hi everyone!
My specs i9-14900k, 32ram 5600mhz ddr5, 512ssd, gtx1060
I just started to convert my scenes into HTC VIVE format and other VR using vrto.me and other services, but now I have a general issue. It seems the engine or something else are broken.
12:6 format cubemap 18000-1500px rendering at full capacity and takes around 1h. But with spherical 8000x8000 the rendering seems broken and show thousands of hours to proceed.
The most interesting thing that the same format spherical 4000x4000 rendering estimates well.

I always used the same settings- pass -200or300 - noice level 2.0

Any suggestion?

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