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Messages - TomPhillips

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[Max] I need help! / Re: Roughness from Substance 3D Painter
« on: 2024-02-23, 10:31:36 »
Thanks guys, that's the one.
I'm used to being able to set the colour space afterwards with the VRay Bitmap node, so I didn't even think about changing it at the import stage.

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Hi,
I've recently started using Corona, having come from VRay.
When I attach my Roughness map exported from Painter (PBR Metallic Roughness) with a Corona Bitmap node to the roughness slot of my CoronaPhysicalMtl, my object renders far glossier than it looks in Painter, or than I'm expecting. I can get round this by using an OSL Bitmap Lookup node, or by pushing it through a Color Correction node, but I feel that that shouldn't be necessary.

What gives?

Additional info:
I set the Corona Bitmap node to Raw (this doesn't make any difference in the render and appears not to in the Slate preview image).
I know the difference between Roughness and Glossiness, and which of the two I'm using.

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