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[Max] Resolved Feature Requests / Re: Thin geometry glossiness
« on: 2014-05-16, 20:21:29 »Congratulations, you created toon shader in Corona.
Yes, it really looks very unnatural, hehe.
this happens because you are using refraction instead of translucency, which is always almost incorrect setup for such effects. The sharp inner shadows will disappear, if you check "caustics" in the material, though.
Thanks Keymaster. The sharp shadows really disappears, leaving very dark shadows when caustics is checked. Sorry for getting a little offtopic here.
I don't know what you are trying to achieve but here is my "stretched latex/balloon thing" and it looks like it works fine on geometry with no thickness.
Thank you. That's really close to what I was trying to do, a "balloon thing". Thanks for the recipe.