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Messages - carlwilliamsvisualisation

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1
Hello,

I am rendering a series of exterior animations and am getting flickering in shadow areas behind trees throughout. I cant seem to fix it no matter what I try, I saw something about 'turning off adaptive light solver' in another thread but this was from 2022 so I'm wondering what the best options are for me to try now. I have attached a small clip showing what's happening. Its not just the flickering either, the shadows of the trees are almost sliding from side to side and their intensity varies frame by frame.

I've tried the usual things, making sure 'Animation flicker free' preset is checked, running path tracing as a primary and secondary light solver, rendering higher res and downresing afterwards.

Many thanks,

Carl

2
Hello,

Thanks to you both for your responses. I have collected the minidump file here and packaged it up. Could you please assess and let me know what you suspect the issue is?

As I described before, all can be going fine for about 3-5 minutes of making changes whilst interactive rendering, then all of a sudden, everything apart from the HDRI disappears in the VFB, and I'm either able to stop IR if I'm 'very' quick, or it goes unresponsive and crashes within 5 seconds.

Many thanks,

Carl

This specific crash is in Embree, related to AVX.

It is best to get full PC specs and also the scene to do some troubleshooting.

Hello,

I'm not too familiar with 'Embree' and 'AVX' haha, can you explain what that is in more basic computing lingo if possible lol.

PC Specs are as attached. I'm also running a GTX 4080.

The crash happened again this morning whilst in interactive rendering, I only tried to move a proxied tree in top view and it instantly crashed after removing all geometry from the VFB. This seems like a pretty major issue, given that the scene can be rendering fine and then randomly decides to crash at any given moment. I'm having to save every 5 minutes at this point to avoid losing work constantly, however I am losing a lot of time due to having to reopen the scenes constantly.

What's the best way for me to share the scene, there are a lot of animated vegetation proxies in the scene, the overall size of the file is quite large.
 

Many thanks,

Carl

3
Hello,

Thanks to you both for your responses. I have collected the minidump file here and packaged it up. Could you please assess and let me know what you suspect the issue is?

As I described before, all can be going fine for about 3-5 minutes of making changes whilst interactive rendering, then all of a sudden, everything apart from the HDRI disappears in the VFB, and I'm either able to stop IR if I'm 'very' quick, or it goes unresponsive and crashes within 5 seconds.

Many thanks,

Carl

4
Hi, I wonder if someone can help me understand why this is happening.

It tends to be on 'heavier' scenes, but randomly my scenes will crash during interactive rendering when making really small changes. Prior to the crash, everything in the VFB will instantly disappear, and then lock me out of stopping the interactive running and saving.
It tends to be really sporadic and doesn't really seem to follow a pattern or happen when I am editing certain objects/materials. I have a feeling it may be something to do with scattering large amounts of grass objects in a Forest Pack but I don't seem to be to replicate the issue with any consistency. It catches me by surprise when making the smallest change to a material for example.

Any ideas welcome and thanks!

Carl


5
Gallery / Re: Cornish Coast Superhome
« on: 2025-05-13, 11:00:32 »
Stunning work, I love the attention to detail.
Managing all this vegetation must have been quite a challenge.

Thank you, indeed the amount of vegetation I use on projects is challenging, but worth the time to optimise and get it working as it brings lots of variety and realism to my work.

6
Gallery / Re: Cornish Coast Superhome
« on: 2025-05-13, 10:59:22 »
Very nice.
Great Vegetation.
Ya never see a Toyota Prius parked outside these houses.......
The first shot ....all CG?

Thank you, the left side of the frame and the oak tree above are photography, everything else is full 3D.

7
Gallery / Re: Cornish Coast Superhome
« on: 2025-05-13, 10:58:31 »
Absolutely beautiful work - great lighting & vegetation.

Thanks very much! :)

8
Gallery / Re: Cornish Coast Superhome
« on: 2025-05-13, 10:58:11 »
Fantastic. I didn't know England could look like that :- ).

Haha, the United Kingdom is beautiful once you venture out of the city! London of course has its charm, but there is so much to discover further afield... :)

9
Gallery / Cornish Coast Superhome
« on: 2025-04-23, 13:57:25 »
Hi All,

Sharing one of my most recent commercial projects delivered to my client a few months ago. The house is a new build dwelling set on a stunning coastal site in Cornwall, Southwest England, overlooking the river. Hope you like it.

Check out more of my studios projects here: https://www.instagram.com/carlwilliamsvisualisation/ - https://www.carlwilliamsvisualisation.com/


Many thanks,

Carl

10
Gallery / Re: Fallingwater Reborn in full 3D
« on: 2024-12-05, 09:59:02 »
Love it! Best Cascata House 3D work ever.

Thank you Jacinto, appreciate it! :)

11
Gallery / Re: Orangery Winter Garden
« on: 2024-12-05, 09:56:03 »
I just saw this image on your website...congrats, excellent excellent work.
I really love your images, especially the interiors. I'm very impressed by the soft and balance lighting. Nothing is too dark, nothing is too bright, but still looks real and not fake/3dish. Also to mention the incredible attention to details: 3d models are so precise and textures very crisp.
How do you approach the lighting in your scene? And how much work has been done in post in order to achieve this lovely light balance?

Thank you for sharing and congrats again.

Thank you ever so much, that's very kind of you to say. Lighting is very much personal preference in my opinion, there are lots of ways to achieve a great result. For me, I prefer to use HDRI's than anything else and yields the best results for what I need in most scenarios. I do very little in post, I have started integrating some AI retouching into my workflow but apart from that, its all 3D and 3D lighting driving the results. This particular image of the Orangery was one of the projects before I started using any AI enhancements, so everything you see is 3D, rendered with Corona and with very little post.

Many thanks,

Carl

12
Gallery / Re: Fallingwater Reborn in full 3D
« on: 2024-11-18, 10:04:55 »
Amazing vegetation and landscape work !!

Thanks so much!

13
Gallery / Re: Fallingwater Reborn in full 3D
« on: 2024-11-15, 14:05:52 »
Truly amazing. Congrats!
Could you maybe share the renderoutput with no post? Curious.

Of course, here it is. I always try to get as good an output as possible from 3D before jumping to post.

14
Gallery / Re: Fallingwater Reborn in full 3D
« on: 2024-11-14, 09:00:16 »
Very beautiful work, both from afar and up close :)

Thank you very much!

15
Gallery / Re: Fallingwater Reborn in full 3D
« on: 2024-11-11, 11:42:32 »
Thank you very much! Yes, it was very Ram intensive. I think the scene was using most of my 256GB Ram capacity, although I could have simplified the scene textures and geometry further, just didn't need to in the end.

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