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Messages - Torsten Angerer

Pages: [1] 2
1
Work in Progress/Tests / Re: Rendering with Corona
« on: 2025-05-11, 15:25:52 »
Hi,

some more pics after a short session with Cinema 4D in order to find
something interesting.

2
Work in Progress/Tests / Re: Rendering with Corona
« on: 2025-03-27, 18:04:28 »
Hi,

just uploading another picture. I falied again using Pyro, and/or the Particle system to create a believable kind of Wirbelschleppe(wake vortex)
coming out or sneaking around the propeller.

3
Work in Progress/Tests / Re: Rendering with Corona
« on: 2025-03-16, 15:47:42 »
Hi,
not that much in the works, just one still, bit exclusively taken from the evergrowing collection:
"How to surprise your favorite car salesman after a short test drive on a sunny sunday afternoon.

4
Work in Progress/Tests / Re: Rendering with Corona
« on: 2025-02-02, 15:26:01 »
Hi,

searching for some new interesting stuff, I like to take a closer look into "worn edges", curved decals and maybe light gobos!

5
Work in Progress/Tests / Re: Rendering with Corona
« on: 2025-01-06, 14:17:00 »
Hi,
I found some time, and had the patience to upload a new animation on YT.

All rendered in Corona with Sunlight only, sometimes with the support of a tiny auxiliary light in the background.



I uploaded some more pics on my starving Behance account, but somehow my  content is hard to find.

https://www.behance.net/gallery/216174403/Staphielo




6
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-12-01, 18:06:42 »
Hi,
today I like to upload two more pictures with sky only lightning, which i prefer,
because it is much easier to handle than any other setting.

There is no color correction,

7
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-11-13, 15:45:22 »
Hi,

I found some inspiration on this site(Chair file) and on the Net, to work on an "advanced" Lightning- Set Up,
with mulltiple lights, partly very large, very close, and with low or high intensity.

It is easy to lose control over each lightning source, but in the end, it looked kind of cool!

8
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-10-31, 12:17:19 »
Hi,

a couple more pictures with some particles and the "magnificent" Spline Tag, which
makes the live a lot more easier, at least inside of Cinema 4D.

9
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-10-20, 14:19:32 »
Hi,

a new round of try and error, this time a little bit from the dark side.
I also tried some volumetric lightning, but ended up as usual with heavy banding,

10
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-10-03, 18:16:56 »
HI,

I had the opportunity to play around with a newer version of C4D wirh the particle system, but at least for now i didn´t found the excitement as expected.
Maybe Particles stuff comes a couple of years too late for me, i`m prefering  soft body/cloth stuff nowadays

Even though I have not the slightest idea how a piece of software like Corona works, I would like to see a Corona Tag for particles, similar to the spline tag(no circle, no sweep)  because simulation of a lot a particles inside a cloner with gazillions of tiný spheres means an awful slow simulation.

If there is an imaginary wishlist, I would like to see a foam render tag(I already brought this up a while ago, and some more fancy materials inside of Corona like Styrofoam in a future version of Corona.


11
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-07-28, 15:49:18 »
Hi,

in some further exploration of Corona I used a quick setup with only a couple a lights, no sky, no sun.
Instead of limiting time or the amount of passes, I used the noise level.
In pic one it was set to 4 wirh like 40 passes in 7 Minutes rendertime. the second one saw a reduced level set to 3 ,
with some 75 render passes and rendertime doubled.. After a first quick look, i could not see a noticable difference.

12
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-07-09, 17:40:16 »
Hi,

thanks once again for your support!

I already followed your advice, the first pic shows the highlight solver enabled, and clamping set to 1, 56 passes.
For the second render I increased the budget value(whatever that is?) to 8 in the solver,and reduced the clamping to 0.5, with 27 passes.

The second pic looks darker, with less details, but both are free of fireflies and much annoying highlights, at least in my opinion.

Good to know, so thanks again fpr your help!

13
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-07-07, 16:28:16 »
Hi,
yesterday i was surprised by an old very well known enemy, fireflies, as you can see in picture number 1

To reduce thisi unacceptable amount of unwanted reflections or whatever, i tried to gain some nformation, including from this side.

Pic. no2 shows an environment allmost free of blistering highlights, but with loss of quality in the render, und loss of transpirancy in the glass material., because i reduced the glosiness from 100 to 85 percent.I also increased the GI/AA balance to 22, und put om caustics, which is pretty slow to render, but gives some nice "Lichtgekringel".

Finally picture Number 3 is a comprmise of settings, unfortunately with new dangerzones and the  reappearance of my unwelcome "firénds."

But still cool what you can do, just out of the box!

14
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-06-30, 15:40:23 »
Some further "testing!"

Pic 2 should look like pic3(physical renderer) but CR did not render the destruction of the main structure.
I think i forgot to cache the simulation first.

In all cases I missed to turn on the thickness for the car.

15
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-06-16, 16:34:28 »
Hi,

I couldn´t find something useful, due to my limited knowledge, just scratching the surface of Corona!

In the meantime I tried to find a more foamy texture, but I ended up with something looking like a virus, maybe useful for some medical illustration.

Correction: I didn´t saw your links, so I will give it a try, Thanks!

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