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Messages - realYuri

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1
[C4D] I need help! / Re: Material related question
« on: 2024-02-04, 19:45:53 »
Seeing the example is super helpful! I totally forgot about the round edges node. I've made progress on the plate material on my own, however, this setup looks super elegant.

Attached is the scene file containing the plate. I had a car model was purchased, so it was excluded from the scene. If you don't mind, I would love to have some input on the car paint shader. It should be under the "exteriorBody" layer.

https://drive.google.com/file/d/1vA1MIc5yorOtRYYtpd--QY9KA5V-cCBf/view?usp=sharing

Thanks!

2
[C4D] I need help! / Material related question
« on: 2024-01-27, 19:51:47 »
Hi all!

I wanted to get some help/advice on how I would approach creating this material for my license plate model. The main issue I am having with is recreating the normal flakes from the reference photo. For some reason the triplanar is not scaling the flakes down. I'm not even sure if I should be using flakes to create this material. Would really love for the plate to be as realistic as possible.

Thanks!

3
[C4D] I need help! / Re: Realistic car shader help
« on: 2023-10-18, 03:32:35 »
Oh okay, Just not used to the render times haha. Coming from octane with a 4090

4
[C4D] I need help! / Re: Realistic car shader help
« on: 2023-10-14, 00:57:37 »
Follow up question. My render times feel extremely slow. Is it normal for corona to take about an hour to reach a 3% noise level at 1080p? My scene only consists of the car and a ground/wall plane, and I'm rocking a 7950x.

5
[C4D] I need help! / Re: Realistic car shader help
« on: 2023-10-14, 00:28:41 »
If anyone is interested, you can also render out your own ''flakes'' using Chaos Scatter. :)





Wow thank you this is coming in clutch!

6
[C4D] I need help! / Re: Realistic car shader help
« on: 2023-10-13, 00:46:58 »
I tend to make mine using a layered shader. :)



I see. I used the physical material with the clearcoat and not anything else. I should start mixing materials to get more control.

Thank you for the help

7
[C4D] I need help! / Realistic car shader help
« on: 2023-10-12, 00:31:17 »
I'm wondering how to create a car shader similar to the ones in these pictures. These are renders from Colorsponge using Vray. Whenever I try to create car paint, it often turns out mediocre. In my shader, I include normal flake maps, bump details for the coating layer, and some roughness details. I believe the issue might be related to the scale of the flake normals. However, when I scale them down, they just make the paint look noisy and rough. Could anyone recommend any tutorials on this topic?

Thanks!

8
Thank you so much!

9
How would I disable this ugly "denoised" rendering style. My denoising is disabled but my IR wants to still continue denoising.

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