1
[Max] General Discussion / Re: license issue
« on: 2025-03-13, 21:58:24 »
Works again! Thanks team
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
any news here?
> just read another new interesting topic:
https://forum.corona-renderer.com/index.php?topic=43080.0;all
sorry for not mentioning the noise limit. it‘s 3.0.
i‘m on mac, too (m2 ultra, 24c)
The 24M r/sec in V12 is just wishful thinking
I normally don't pay attention to render times, because for me few percents slower or faster rendering is irrelevant, but out of interest i installed V9 and rendered random scene. Turns out V12 is significantly faster, which is not surprising. I noticed that the floor in V12 is rendered wrong though and that may indicate that there were some changes that affected complex materials between V9 and current version and that could possibly be the cause of slowdown in your case. Dramatic increase of rays/sample in your V12 render seems to support that guess. Other than that, it could be C4D or Mac thing as pointed by others.
Are you all on macOS? I haven't compared render times here on Win, but it doesn't feel slower than before.
Since there is no max version for Mac, this issue seems to be a Corona for C4D (And maybe a Mac thing...)
Hi habber,
Also, your rays/sample went up from 86 to 338 (lower is faster). Very strange.
Your mats look pretty simple but did you check if something funky goes on in your materials?
Is this your “test” scene? Maybe you can simplify the materials further? The walls have bump and not displacement correct? My r/sample are usually around 50-60.
Was there a change in UHD calculation bet. V9 and V10?
This is interesting, I wonder if it's Hardware related or software related (C4D).This is interesting, is it just C4D or Max also?
Hey,
Can't say about Max. Only been using C4D since the beginning.
But the difference is truly insane between V9, which seems to have been the fastest of all.
Seems like each never version has gotten just slower and slower (at least for me on M1 MAX 64GB + C4D R26).
What makes 0 sense to me is the fact that the rays are significantly higher while render times are twice as long.
I just can't understand as to why this could happen, it's soo soo frustrating :(
And seeing that this has been an issue for the past 3 versions doesn't really fill me with much hope.
It clearly has to be corona related. I'm always reading to send scenes, benchmarks etc. but to my common sense, it shouldn't really matter what kind of CPU, m1 pro, ram whatnot i am using. The fact that I am rendering the same scene 1:1 with different version on the same machine and getting such crazy different results is just insane.
At the end of the day I have such a busy schedule and the only thing that matters to me in my work is how fast I can render "X" scene and would be nice to take advantage of newer Corona versions with all its nice features without having to compromise for 2x the render times.
Let's see if anyone has found any solution or if we can get any deeper insight.
Cheers,
Habber
Can you do a test of the scene in v9 and v12 but using 4% noise threshold. I would like to see if it has to do with using passes as the limiter.
This is interesting, is it just C4D or Max also?
I feel your pain. When updating to C10 I've made this topic about it https://forum.corona-renderer.com/index.php?topic=40809.0
I could guess whatever the reason could be, but I don't know anything about programming or whatsoever.
I sucks nevertheless, all the new stuff is a lot of fun but finishing renders faster is the most fun :)
Did the scene that was slower on 10 use the Triplanar map?