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Messages - wparallax

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1
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2024-11-17, 23:04:56 »
Big update, will be announced soon officially!

The problem with crashing issue was probably caused by the alpha masking to hide walls, and sliders for midgrounds.  It was creating too many random calculations.  So decision was made to split the OSL into two versions, one without the alpha features and one with, also dropdown fixed distances were introduced and will replace the sliders.  The two versions are SMP (Simple) this one is more stable, and ADV (Advanced) this one still has alpha masks to hide walls and may cause crash.  All the scenes will be updated with the SMP version, and if needed the user can switch to ADV to hide a wall, but when not needed, better to stick with SMP version.

Please give it a try with the updated Free Scene: https://wparallax.gumroad.com/l/YyRmU


One more thing, the 2K maps were added to the packs that had only 3K/1K, the 2K maps produce better performance than 3K and the quality is almost the same.




2
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2024-10-08, 23:55:54 »
Hi guys,

Can you please try again to do some testing, but DO NOT use mouse to slide the distances, only try to enter the distances manually.  For me it only crashes when using mouse, manually entering numbers doesn't crash at all. 

Can you let me know what happens on your end?

Thanks!
Art

3
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2024-09-28, 20:32:11 »
Thanks for also looking into this issue, I am in contact again with OSL dev, he will also try to do some more tests...

Hopefully, this problem can be fixed soon!


4
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2024-09-26, 22:31:31 »
Hi Maru,

Did you have a crash using TX file?

This seems to be the most common crashing issue, when tweaking the settings in the OSL shader, also I have noticed more crashes when using IR plus the Slate Editor is also rendering the small previews at the same time (actually each sliding of just 0.01 splaces creates new preview), when turning off the Render preview in the Slate Editor there are less crashes.  I will try to get in contact with the OSL dev again to test a few options, perhaps adding higher intervals  (to 0.1 instead of 0.01) when sliding furniture layer will ease the OSL calculations, and maybe locking the limit to how far you can slide each layer can also help. 

If you can also test it on your side, that will be great as well.

Thanks!
Art

5
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2024-09-24, 15:42:55 »
Hi Ink Visual, 
Its good to hear you have some success, please do try the TX version, if you need more TX textures please contact me directly as well. 
It does seem to work better with lower res textures, maybe 3K-4K is pushing the limit of OSL shader, I think the sweetspot will be 2K textures, with more testing I will probably add 2K maps for all the packs some time soon.

Forgot to mention, some people experience more crashes using Slate Material Editor, when I did some tests, it is indeed crashing sometimes in Slate, and I had no crash in Compact Editor, very strange also.

Best,
Art

6
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2024-09-22, 23:37:06 »
Hi everyone,

I know how frustrating it can be with those random crashes...still looking for solutions.  I have just added TX Version in the Free Scene, for people to test out.  This TX textures were already included in Retail 2 and Lobby 1 packs, but I haven't heard anyone use them yet, and what were their results.

I would really appreciate it if you guys could give it a try, please not, delete all the EXR planes in your scenes, otherwise it will not count as a test because OSL might crash again using any EXR texture.  So please only test with those TX OSL planes in your scene, create alot of planes (like at least 40-50), please also create not just instances, but also many copies, to have some variations. 

If you have Lobby pack 1 or Retail 2, please also try only using TX OSL planes and let me know how it goes, when I was testing the TX textures it worked well, especially the 2K ones, the mipmapping is automatically reducing the size of the texture from 2K to tiny size when viewed from far away.  If those TX textures are successful and people have no crashes, then I plan to convert all wParallax to this format.

Free Scene: https://wparallax.gumroad.com/l/YyRmU

Best regards,
Art Maknev

7
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2023-09-10, 22:46:20 »
Hi guys,

Indeed, the crash issue is very very strange, we are trying to find some solutions, but at the moment, best option is to use lower res maps (2K, 1K), or the Box Method. The OSL seems to be pretty clean, already asked two OSL devs to double check.

What I am trying now is to convert EXRs to TX files, someone has suggested that it is a very efficient way to render textures because it automatically downscales and upscales the textures depending how far or close you are to the plane.  TX format also loads much faster and allows for thousands of planes to be rendered without running out of RAM.  So far, some tests were quite successful with this format, aside from some error messages by corona/vray renderers, but it didn't affect the rendering. 

If you have access to Retail Pack 2, we added an Experimental File into Retail Pack 2 folder on gumroad, please give it a try. 

If anyone else without Retail 2 access, is interested to try the mipmapping tx file type, please let me know.

Best,
Art



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