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Messages - speltospel

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1
You can try to create sphere primitive with many segments, non-uniformly scale it and try to fit to the shape of cap's top as close as you can, then select cap mesh's vertices that are "wavy" and conform them to the sphere with new conform modifier (must have Max 2024 or newer).

I created it using approximately the same method, Conform tool. in the Ribbon panel.

2
I guess there is some tiny distortion of the geometry and this is the result. Have you tried modifiers like Smooth (not TurboSmooth) or Relax?
OpensubD already assigns 1 smoothing group to the geometry. So this doesn't change the situation.

The relax modifier also does not correct the situation. but it also affects the ribs of the "cap". which is unnecessary to do.
Yes, I could separate the top and do the relax only for the top part. but this detail was modeled using relax.

3
[Max] I need help! / wavy reflections on a smooth hemisphere
« on: 2024-06-28, 11:34:32 »

As you can see the mesh is made smoothly. Even in Face mode there are no waves. Is it possible to somehow avoid such reflections?

4
[Max] Bug Reporting / Re: Corona 11, 3ds max 2024 crash
« on: 2024-06-27, 17:39:53 »
Recently we faced the same problem.

try to overwrite materials. without Preserve
select basic Corona MTL

in our case there was a materials problem.

5
[Max] Feature Requests / Re: Optical Zoom
« on: 2024-06-14, 13:00:50 »
By the way, the same function is available in blender. it is very comfortable. I would also like to have such a function in Corona

6
1.when I create the CTexmap Render Element, to get the clear map channel, without affect light and reflections. By default, the field for 3D objects is in "Exclude" mode.

Which personally seems illogical to me, because I want to get the map for the object I need, therefore, I need the Include mode. I need to do an extra step every time and switch Exclude to Include mode.
When I need to do many Elements at once. where for a one object there will be one map corresponding, this is rather tedious.

Don't you think that the default should be the Include mode?

2. The second headache is related to the fact that when I want to make a mask for an object that has links and add only one object to the mask slot, the mask is created for all objects linked to it.
To create individual masks, I have to destroy links in my scene.
Is it possible to make the links not affect the masks? (Or if this option someone needs to make the appropriate checkmark?)

i use 3dsmax 2023.1, Corona 9, win10

7
i blend romullus map and my voronoi (for aniso effect) maps
then make 2 options of flakes material
then blend it all by 80% to my main Aluminum material
then just add decals

if some one interesting, attached mat screenshot

8
Very nice thank you
I tried to do the same in substance, but I don't know this program well. I can't turn the cells map into a normal map. although Voronoi works well, but, as you said, it has a flat structure. But Voronoi not flat.

9
Hello. I want to make material for these hubs. And I asked how to do it.

The first material is huge flakes, inside each of which there is a rainbow.

The second material is a film that gives different rainbow reflections from different angles.

Any recommendations and ideas are welcome.

What I got is no good.

10
Gallery / Re: Miniture fixies renderings
« on: 2022-12-02, 15:32:30 »
clay

11
Gallery / Re: Miniture fixies renderings
« on: 2022-12-02, 15:31:34 »
new build
Samoilov

12
I did some tests. the new scene works as normal.
also if I remove all objects from the current  (problem) scene and save to a new file. everything works well.

Only my current file resets the tone mapping settings. I reset the render settings to zero (via the reset settings button in F10) and made some tone mapping settings. the problem remained.

how is that even possible how the contents of the scene can affect whether tone mapping is saved or not.
I don't use cameras or camera modifiers.

13
[Max] Resolved Bugs / Re: Laggy Corona Colour Picker
« on: 2022-11-19, 01:21:48 »
Which version of Corona (and host software) are you using? The Color Picker was greatly improved in 8, let alone any improvements that might also be in 9.

Corona 9, Max 2023.1

yes, I noticed that it has the effect of the duration of the session as they write above. I switched from the standard picker to the corona picker and it was pretty fast (though not as fast as the standard picker) but after a few hours it started to slow down again.

14
Maybe I don't understand something. but this is my first time.
the tone-mapping settings in the framebuffer are reset to default each time then i open my scene. what could be the problem?

i use corona 9, max 2023.1, win10
up
video of my problem:

15
[Max] Resolved Bugs / Re: Laggy Corona Colour Picker
« on: 2022-10-15, 15:03:27 »
Are there any changes in this direction?
I also switched to an native picker. a new picker is called with a delay of about 2 seconds.

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