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Messages - narroby

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Hello Romullus, thanks for the reply. I was actually just reading your reply on this ( https://forum.corona-renderer.com/index.php?topic=31552.0 ) similar post from a few years ago, which was very helpful.

The reason why I thought decals were not ideal for the job is because I wasn't able to figure out how to make them tile the material that's applied to them. Whenever I resize the decal, it stretches the bitmap as opposed to tiling like a regular material. Is that the way they actually work, or am I messing it up somehow?

Thank you!

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Hello! I'm pretty new to Corona and 3DS max in general, and I'm struggling to figure out what the best way to achieve these marks could be.



With my limited experience I was thinking maybe utilizing Decals, but that option feels clunky. Alternatively, maybe some sort of Corona Composite material (but how do you make sure its placed on the edge?), or a maybe a CoronalDistance map with a grunge distance mask.

Does anyone know a better way to replicate these? Thank you!

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[Max] I need help! / Need some help - shadows too dark
« on: 2023-07-23, 23:56:59 »
Hello! I'm posting to this forum looking for some help with what i believe is an easy-to-fix issue. I am very new to 3dsmax + corona, so i apologize if it's a stupid question.

I'm doing some test renders with some architectural 3d sketches, and i'm noticing the hard shadows (in covered places where the sun doesnt hit directly) are way too dark, almost pitch black, as if ambient light wasn't properly bouncing around the scene.



This particular scene is being lit with a single HDRI map with the output cranked up to 9, and nothing else. How can I lighten the shadows?

Thank you

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