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Messages - MetricaVisuals

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1
HI, just for a heads up for the chaos employees here, the Anima forums are totally silent, NO single response from developers, if some one can comunicate higger up would be really great, Not a single response from developers is really bad sign.

https://forums.chaos.com/forum/chaos-anima/chaos-anima-issues/1231420-anima-6-doesn-t-recognize-background-normals-with-fbx-import




2
I found the cause for that particular scenes, it was a VDB cloud thats in the sun path.. turned off that and the rays shoot to 7M ..

3
Hi, im noticing very long render times on a particular project were i have a couple of long focal lengts 90mm+
Is it normal? maybe less photons can reach the camera position or something else? on a normal camera or scene i get something like 5M Rays, but on these scenes i get 800.000k
I could share the scene on a private link if needed.

4
Hi thx for the reply, here is that test, dont know why it does not work, i lost dynamic range, the colors look similar, but im looking to have them 100% correct.


So if I understand you correctly then the typical workflow for getting the 32bit EXR over is to first make sure all your tonemapping operators are off (exposure can be on) so that you end up with that beautiful linear image.

Then in Resolve go to the color page and set up a Color space transform node where your input color space is sRGB, input gamma is Linear and both outputs are sRGB.

If you're using the ACES OT operator in the stack you can replicate its effect by bringing in the ACES Transform node and set it to either work in sRGB (Linear) (if you have not done the above) or sRGB (if you've already done the above and just want to put the ACES OT operator effect on top of that).

The way the other operators work however you'll probably have to recreate their effect by hand with Resolve's tools.

Does that help in any shape or form?

5
We have a scene where corona will produce a shading bug when using anisotropy, all objects have the same material but render way different.
We spend a LOT of time debugging this until we found the anisotropy was to blame..


6
Hi, i think i found a bug regarding caustics and phoenix
I have a jacuzzi phoenix sim, i i use the point mode the caustics will not show, if i change the mode to bubbles it will show the caustics, the problem with it is the extended render time that the bubbles bring to the scene..
Im using max 2024.2.4 and corona 11.2

7
Jobs / We are available for Hire
« on: 2024-06-06, 01:02:19 »
We are Metrica Visuals
We are available for your studio needs, high quality images, super strict procedures will ensure our highest standard for each of your projects, we have experience working for other studios (Pm us for a quick chat or portfolio)

Here is our webpage https://metricavisuals.com/


8
Hi, we are having a hard time with a small scene thats crashing all the time under interactive rendering when we make almost any changes..
We are using corona 11.1 and max 2024
To reproduce the crash i just start interactive and change the sun properties

Im also creating a ticket with the scene.
Please help !

9
[Scatter] I need help! / How do I .. In chaos scatter
« on: 2024-04-30, 23:16:32 »
Hi, im trying to do some simple scatter using chaos scatter.

1. First when i make an spline scatter, where can i specify a surface for it to stick to??
2. How can i scatter an empty object ? In forest i just create an empty object and that way i can have an scatter that has some gaps, like its not filling all the spaces (its really handy, trust me...)
In corona scatter if i create a box and turn it not renderable the scatter will render it... If i create a dummy it will not work..

Thx in advance !

10
Gallery / Our video Reel for 2023
« on: 2024-03-18, 15:54:49 »
We finally made a reel :)

The vast majority of our projects are still under NDA but we manage to gather some nice ones to share.
Eager to hear your comments :)




11
Im using a different pc to do the rendering, but also have tried on the same pc that has the 3dsmax scene opened and the result is the same.

Big update: Turning all the railclone to mesh works, the render runs just fine through Pulze render manager and our farm.
Already contacted itoo with the findings

12
Hi, we are experiencing a bit of pain lately, we are trying to render a very simple scene through Backburner AND Pulze render Manager with the same bad luck, we got this message
''An exception occurred while rendering with 3ds Max. This render will abort. If you render again without resolving the exception, you may experience instability"  The scene starts parsing and it closes leaving that message on backburner or the logs of pulze render manager.
We are using max 2023.3.4 and corona 10.2
The scenes will render locally with no problem, our network is working for everything else that we throw

Please HELP!

*Update  We also test Corona 11.1 and the results were the same error

13
Gallery / Casa Ledge / Desai Chia Architects
« on: 2024-01-10, 14:48:43 »
Architecture: Desai Chia Architects

We developed this house as an internal training project for our last team member in order to teach him the office workflow, and to test new training ideas.
The project took 1 month of constant training, revisions and previews, in the end the result was very good and we expect to replicate the process with the next new members of our team.

METRICA VISUALS
https://metricavisuals.com

Cam-Interior-Living-006" border="0
Cam-Interior-Living-011-OP-2" border="0
Cam-Interior-Kitchen-012" border="0
Cam-Interior-Living-001" border="0
Cam-Interior-Kitchen-005" border="0
Cam-Interior-Kitchen-003" border="0
Cam-Interior-Kitchen-002" border="0
Cam-Interior-Dining-014" border="0
Cam-Interior-Dining-010-OP-2" border="0
Cam-Interior-Dining-011" border="0
Cam-Interior-Dining-010" border="0
Cam-Interior-Dining-008" border="0
Cam-Interior-Dining-007" border="0
Cam-Interior-Dining-003" border="0
Cam-Exterior-017-stablediff" border="0
Cam-Exterior-016-Stablediff" border="0
Cam-Exterior-003" border="0
Cam-Exterior-001dia" border="0
Cam-Exterior-001" border="0

14
Hi, i have a bit of trouble with an animation shot, i have a top view camera looking at a string light, it has lots of lights, the problem comes on the animation side, not all the bulbs show on each frame, I have tried different noise targets, solvers, corona settings, the best combination has been uping the resolution and lowering the noise target, but for an animation its all going to hurt the render time, anyone has experience in this ??
Im currently rendering at 2560*1440 and 5 noise target (was targeting 1920*1080 but its way worse..)

15
Hi Aram, here is a video showing the behavior

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