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Messages - EugeneOny

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    Hi, you are absolutely right, the texture has seams that I have now eliminated so that they do not affect the picture in any way. But there is one nuance, when I assign box mapping, the displacement still remains faulty. It seems that these are common manipulations and it was difficult for me to make a mistake in repeating your recommendations (I am attaching screenshots below).

   At the moment, the only thing that eliminates the problem (your person told me about this via email) is to assign a UVW XForm to the object and tile it as in the bitmap 14 by 14, and set it to 1 by 1 in the bitmap. If I understood correctly from the explanation, the tiling of 14 is large and can cause some defects.

   Thank you for considering the issue and for the recommendations

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Sent, Request #377998.
Thanks for the response

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Hello everyone! Please tell me what the problem could be. I have an object like this (screenshot 1) and on some parts displacement is not displayed correctly at TurboSmooth iteration 2. If I set iteration 1 it is a little better but the problem moves to another area (screenshot 2). At iteration 3 at first glance there seems to be no problem, but on those areas displacement is displayed somehow strangely (screenshot 3). There is one more thing, if you go to the developer settings and uncheck "Apply displacement autobump" the problem is completely eliminated in any combination. I dropped the normals on the object, rebuilt it again but still nothing helps. Thanks for the answer!

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