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[Max] Bug Reporting / Re: Multiple Maps in Scene Env loads all of the textures at rendertime when disabled
« on: 2024-08-26, 12:31:48 »
Hi Avi, thank you for the investigation and your reply.
The explanation makes sense, but I'm afraid it won't be easy to fix this without some changes to the 3dsMax itself right?
I'll try to figure out a workaround, I'm thinking a separate max file containing the light setups and to only copy over the necessary HDRI texture.
I'll keep an eye on the changelogs.
@arqrenderz also thank you for the heads up you gave to Avi :)
The explanation makes sense, but I'm afraid it won't be easy to fix this without some changes to the 3dsMax itself right?
I'll try to figure out a workaround, I'm thinking a separate max file containing the light setups and to only copy over the necessary HDRI texture.
I'll keep an eye on the changelogs.
@arqrenderz also thank you for the heads up you gave to Avi :)