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Messages - jeremyfought

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[Max] General Discussion / Re: mental ray Conversion
« on: 2014-04-19, 13:52:19 »
Probably an over sight based on my lack of sleep, but is there a way for CScatter to tile the instances instead of randomly placing them? Thus lowering the number of instances I'd need to effectively cover an entire plane with grass.

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[Max] General Discussion / Re: mental ray Conversion
« on: 2014-04-19, 11:02:59 »
Thanks for info. I'll try out the scattering tomorrow. Have a good one.

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[Max] General Discussion / mental ray Conversion
« on: 2014-04-19, 08:15:16 »
Hello everybody. I'm currently working on a large scene, think university size. It'll be a fly over tour. I've been racking my brain on how to accomplish the grass/land in the easiest most efficient way. I came across this site

http://www.ramyhanna.com/2008/05/ultimate-mental-ray-grass-shader.html

And it's pretty impressive and works well for mental ray. I'm having issues converting this to Corona.  Would anyone be willing to give some advice? Or even if it's possible?

Thanks to everyone here, I've learned a lot in the past month. I look forward to sticking around for awhile.

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