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Messages - AscotDesign

Pages: [1] 2
1
[Max] I need help! / Re: Raw diffuse pass
« on: 2017-08-15, 12:27:16 »
I think it's the Source colour pass isn't it?

Andy

2
Gallery / Re: The Glass fruits & berries
« on: 2017-07-14, 16:52:20 »
Lovely set of images. Congrats :)

3
Gallery / Architectural imagery.
« on: 2017-07-14, 16:43:20 »
Thought I'd upload some recent work using 3dsMax, Corona and Photoshop.

Comments and critics welcome, it is how we learn to be better.

Thanks for looking.
Andy

4
You can use a Corona Output map to adjust the gamma of the HDRI, which you could do in the Vray HDRI map. This will enable you some control over the sharpness of shadows to a certain extent.

5
[Max] I need help! / Re: alpha help!
« on: 2017-06-02, 13:49:49 »
Have you tried using the 'Direct Visibility Override' in the scene settings? If you override it to black you should get a better Alpha channel.

That's what worked for me as I was having the same issue as you.

6
[Max] I need help! / Re: Masking issues in Photoshop
« on: 2017-03-23, 12:09:38 »
I use these elements a lot. Have you tried expanding and maybe even feathering the selection by 1 pixel?

7
[Max] General Discussion / Re: Corona render farms?
« on: 2017-02-09, 15:16:25 »
I have used render nation recently for a couple of thousand animation frames and they were very helpful, and will be using them again shortly.

Andy

8
I used to have this issue in a previous version of max. When isolating objects max used to change from the already set up camera view into the perspective view. So in the viewport it all looked fine, but when you hit render it would render the perspective view and therefore not use the exposure settings that had already been set up on the camera.

Really annoying when you don't spot it a render it overnight!

Hope that helps?

9
[Max] I need help! / Re: GrowFX Scene Parsing
« on: 2016-11-07, 09:57:48 »
Hi Andy,

We're in the middle of rendering animation of heavy scene with animating trees ... and we also had such issues.
We gave a try with different way of animated trees (native GrowFX, Instanced mesh with PointCache native to growFX, Instanced trees with 3dsmax PointCache) - final solution was making them as animated proxy (even if they were bigger than Mesh+PointCache) and switch to new 1.6 Corona Build.

All slaves (via BackBurner) was Pursing forever, or they started to render 3,4 frames and then next one 10x longer  ... solution was ... stupid ...  make windows PageFile as big as possible ( I did 40GB here (if you have spare disk space))

Now it renders ... and I just need to restart some slaves from time to time if they have pant.

PEgaz

Thank you for this, I shall give this a try.

10
[Max] I need help! / Re: GrowFX Scene Parsing
« on: 2016-11-03, 11:04:18 »
Sadly still no luck. All trees had manual update un ticked anyway.

Its fine rendering locally, could it be a backburner problem possibly?

11
[Max] I need help! / Re: GrowFX Scene Parsing
« on: 2016-11-03, 10:08:03 »
OK Thank you. I will give that a try.

12
[Max] I need help! / Re: GrowFX Scene Parsing
« on: 2016-11-02, 15:40:32 »
OK so that didn't work either.

I did try re creating the trees so they weren't instanced too but no difference.

I also tried rendering the file through the backburner on the machine I know it works from when rendering normally, but it gives the same behaviour. Stops responding when parsing the scene.

Has any one experienced anything similar?

Thanks
Andy

13
[Max] I need help! / Re: GrowFX Scene Parsing
« on: 2016-11-02, 15:04:50 »
Thank you. Will give that a go.

14
[Max] I need help! / Re: GrowFX Scene Parsing
« on: 2016-11-02, 14:55:22 »
Thanks for the reply.

I can but I didn't know there was a 1.6? Where can I download it please?

Thank you.
Andy

15
[Max] I need help! / GrowFX Scene Parsing
« on: 2016-11-02, 13:54:05 »
Hi All.

I have a scene with 8 different grow fx trees in, with a grow fx wind animation modifier for subtle leaf movement. I have instanced these trees around my scene (approx 50 but will need more) and have done a test render on my local machine and it renders without issue. However when I submit it to the render slaves they all get stuck parsing the scene. 0% CPU usage and the RAM stopped counting at approx 6GB.

The slaves all have enough RAM to render the scene, it only uses 16GB locally and they have 32GB and 64GB on the various machines. The 2 32GB machines are i7 based and the 2 64GB machines are xeon e5-1620's.

All are running the latest hotfix of Corona and have installed the render slave growfx plugin on each.

Has anyone had the same issue? And if so how was it fixed please?

Really reluctant to send it to a render farm for it to not work.

Any help is appreciated.

Thanks
Andy

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