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Messages - fmistry

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[Max] I need help! / Re: translucency
« on: 2014-07-17, 17:52:51 »
Sorry for the delayed response. Been extremely busy with work lately. Thank you for your replies to my post. The material editor settings was exactly what I needed to solve the issue with noise :)

Will play with translucency settings now. Thank you guys!

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[Max] I need help! / translucency
« on: 2014-05-15, 03:57:01 »
Hi, I am trying to create a lamp shade material for an interior room scene. How would I go about using the translucency map slot in the material shader? I am assuming that is what I need to use and not opacity.

I have been using various shades of solid color grey through the coronasolidtex shader in the translucency slot. I donot see any change in the little material preview window. Also, any image I use in there seems to be extremely grainy and how do I improve on the preview window quality in the material editor.

Let me know if there are tutorials out there describing the process in detail.

Thank you

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Yup. I tried out V-Ray which is the renderer I have been using for years. I never ran into the issue before, but never the less tried it out again. I used the same PNG with transparency as an instance in both the diffuse and the opacity slot, Mono Channel Output set to Alpha and it works perfectly. So I don't think its a 3DS Max Design bug. :)

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I am not sure if I am doing something wrong here, but I am using Corona Version Alpha 6 with Max Design 2014 SP5. In the material opacity color slot, I placed a PNG file with transparency of a tree leaf. For some reason it doesnt map it right over the diffuse slot. I have tried every combination of Mono channel outputs, RGB Channel Output and Alpha source and with and without the Premultiplied Alpha check box (also the same with a TIFF file with alpha channel and transparency). It does work if I have a simple black and white JPG map for opacity. Am I doing something wrong or is this something that needs to be fixed in Corona.

Otherwise, Corona - AWESOME!!!

Okay, I guess i didn't read all the posts in this thread, but there is a work around. In the opacity map slot, you would have to put a CoronaMapOutput material and then place the PNG file in there with RGB Channel Output set to Alpha as Gray. However, you would not be able to use and instance of the map in the Diffuse slot since it would not display colour.

Would appreciate any input on this if I am going about this all wrong.

Thank you

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