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Messages - BobJackson

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1
Well, at least I'm glad to know I wasn't crazy or doing anything wrong.
For the time being I'll do without it, hopefully it'll be fixed in an hotfix or corona 10.

thanks guys !

2
Given that the clouds are not animated, nor is the sun, shouldn't the shadow on the ground have a fixed placed ? it shouldn't move with the camera, which is what is happening in both mine and your render.

If I'm not mistaken, your camera is a translation to the right, so the shadow of the could on the right should, at the end of the sequence, be on the left, but it's moving with the camera ..

- I don't have access to the scene right now, but I see the exact same issue in your sequence so it seems quite easy to reproduce.

I'd like to add that it's working fine in the interactive rendering while scrubbing the timeline, the shadow stays put.

3
Hi !

I have an issue driving me crazy on our current project at work.
When I try to use the coronasky, with clouds enabled, and cast cloud shadows enabled as well, if the camera is animated, the shadow of the clouds is going to strangely move around and follow the camera movement, whereas it should be perfectly still.
(the clouds aren't animated, only the camera)
Thinking I was doing something wrong, I tried everything I could think of ( switching between coronacam and the standard one, between a simple corona sun and a daylight system, checking and unchecking all the option in the clouds, etc ), but nothing seems to do the trick.

Could it be a limitation in corona 9 or is it me doing something wrong ?

Weirdly enough I haven't found anyone else having the same issue so I'm inclined to think I must be missing something ...

(it's my first time posting here, if it should be in the bug report, feel free to move my post )

thanks in advance ! :)

-ps : this is not an issue relative to the scene as I've been able to reproduce it on completely new scene, on a different computer, with a different max version.

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