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Messages - James Vella

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1
General CG Discussion / Re: Render Managers
« on: 2025-06-12, 16:38:11 »
I use Deadline, its pretty solid. Not sure if they support the latest versions of max but I prefer it over anything else I've used. A little tricky to get going but after that you are golden.

I tested Pulze, was a good option, I still prefer Deadline though currently.

2
[Max] Bug Reporting / Re: Corona proxy scale issue
« on: 2025-06-10, 12:13:20 »
I have to say that's actually pretty neat feature. I often find that if you change units and then merge the object into another scene your object will have the incorrect scale.

3
Its pinned at the top of the feature requests page.

4
[Max] I need help! / Re: Corona 3Ds Max crash mid render
« on: 2025-05-08, 12:26:12 »
Sounds like you need to divide and conquer. Might be one piece of geometry or object thats crashing the scene.

Select half of the scene delete it, Render to 100 passes. If that doesnt work rinse and repeat until you find it. If both halves of the scene render correctly on their own you either have a problem with your max install/ENU or you have hit a hardware limit somewhere.

5
[C4D] General Discussion / Re: Chaos Cosmos on the phone
« on: 2025-05-07, 11:08:53 »
You could also use AI to adjust them so they are still useful in my opinion.

(credits to chaos/axyz for the 3D image)

6
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-28, 11:51:41 »
What happens when you merge your objects into a fresh scene, is it still there?

7
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-27, 23:10:34 »
What is the question, can you elaborate? All I see is bunch of very pixelated pillars.

8
[Max] I need help! / Re: Vibe coding with maxscript
« on: 2025-04-23, 12:17:21 »
I had some good experience with ChatGPT o4-mini-high with the "deep research" mode enabled.

Yeah I found the new GPT is pretty good, especially now it remembers previous conversations and some updates they have done recently. I just find Copilot convenient since its installed locally and does the job, ill often switch between the two if I want to double check something but I run out of free credits on GPT so that's probably why I use it less.

9
[Max] I need help! / Re: Vibe coding with maxscript
« on: 2025-04-22, 21:53:24 »
Windows Copilot and ChatGPT are the best so far. I was using ChatGPT more at the start but now I find Copilot the first I go to, pick up from previous conversations since it has some frame of reference.

Your observation is correct, it does make lots of mistakes even sometimes uses the wrong syntax/language format. My advice is use it as a learning tool, give it very small functions and learn from it so you understand what you are building as you go since you will need to debug it when it goes wrong, and it probably will at some stage. Personal advice take it or leave it: Once you understand it delete the entire function and re-write it yourself.

I also have a hunch that its learning from my code since it seems to be giving better results now and even calls me James lol. I also feed it information from the official docs when it gives me bollocks, I assume others probably do the same so maybe, its just a theory :)

AI is moving fast so ill probably look back at this post in 2 years and laugh, but that's the current state in my opinion.

10
Hardware / Re: GPU - 3ds max
« on: 2025-04-17, 20:10:38 »
any news about Intel updating their end of deonoiser :D

Can you explain what this means, share the source?

11
Hardware / Re: GPU - 3ds max
« on: 2025-04-01, 15:09:51 »
What kind of scenes do you work on, so those 2 video cards work similar?
Interiors or some heavy tree exterior?
Interiors, Exteriors and Aerials with hundreds of houses/cars/people/forests/rivers/buildings, the works.
You can see some projects ive worked on here.

Which version on Max do you use?
2021 (for legacy projects) and 2024 now.

12
[Max] General Discussion / Re: Max 2026
« on: 2025-03-28, 12:03:22 »
3ds Max blazing fast?! Wow ... first time I hear this. I've never put my hands onto Maya, C4D or Blender, but I'm dealing with Max for 20+ years now and I'm still impressed by the fact it's not multithreaded yet

Hah, yeah well that's what I mean by sandbox, plugins like sini, tyflow, fume, phoenix, are multi-threaded or run on GPU or both. The core of 3dsmax wont ever be fully multi-threaded but 3rd party tools will eventually replace all the slow things, if people make them. The only thing we can hope from Autodesk is that they dont discontinue 3dsmax and keep working on making it more stable, its more stable than it ever was so that's ok by me.

13
[Max] General Discussion / Re: Max 2026
« on: 2025-03-27, 19:36:03 »
The new Colour Management stuff is both welcome and concerning in that I imagine it will require work for Corona devs to get things synchronized properly, I guess? Be good to hear from the devs on that.

I thought Corona already have this sorted in the latest versions.

It feels like colour management is still a bit of a jungle of guesswork, trial and error and incompatibilities in that regard, but hopefully the new changes facilitate this being sorted out.

It shouldn't be guess work if you already work in a color corrected pipeline. Otherwise use the gamma workflow until you can utilize it, in my opinion. A good question to ask your team is - does it matter? If you need it then do the ground work and implement it into your workflow, if you have others who change the color formats for you up the chain you might be wasting your time, pipeline matters. A good example of this is how they made the movies District 9 and The Lego Movie, you should check these on youtube if it interests you. They go into great depth on this topic. (I think these links are the ones, correct me if I'm wrong)

Other than that, it's pretty depressing seeing the dismal state of max's development these last few years.
3dsmax is a sandbox these days, sure the updates aren't impressive when you compare to other DCCs but otherwise its pretty damn solid in my opinion, we have so many tools to work with, for non-animated scenes its blazing fast for most things... For example Blender gets a lot of hype for its development which is great but extremely slow for fbx, archviz workflows, its still a baby in terms of a fully fleshed out DCC for massive scenes with lots of data so yeah, updates seem often and amazing because its still missing lots of useful things for production. Maya has great animation tools, C4D has its pro's but its difficult to compare until you go through the ringer on every component in the pipeline.

If you are archviz focused mainly, I still think 3dsmax has the edge... my point of view of course. C4D isnt far behind but 3dsmax still has better integration with CAD/Revit. My 2cents.

14
Hardware / Re: GPU - 3ds max
« on: 2025-03-06, 21:53:53 »
Ive used Quadro cards in the past, depends on your needs.

From memory they work a little bit differently, for example when working in wireframe mode Quadro were faster, when working in textured mode they were much slower. I think they are designed for CAD software, not sure but that's my hunch.

Personally I prefer these days to stick to commercial GPU cards, but that's just my niche. I do 3D offline rendering and real-time, so I want the best of both worlds, which means 3070RTX+ cards at this point in time. If I was to pick something right now it would be a 4080+ (super, ti, or super + ti or equivalent). If you have time maybe wait for the 5xxx series to work out the issues and release the super or ti cards. If not try to find a 4xxx series card - if viewport performance is your only concern. As I mentioned, it wont be much different even from a 3xxx card but its probably better overall for everything else you do.

15
Hardware / Re: GPU - 3ds max
« on: 2025-03-06, 20:53:03 »
In my experience it doesn't really matter much in regards to the viewport, my 1060GTX is on par with my 3080RTX. Probably some 3dsmax bottleneck. (both Laptop variations by the way)

If you are doing other things that are GPU heavy, then get the card that suits your needs, a 4070/4080 should be enough (equivalent or better). I hear the 5xxx series isn't a huge leap in raw performance if you are not gaming with frame generation but still 2x better than the 3xxx series basically. If you work in Unreal Engine, more vram is better for example, not sure how that much helps 3dsmax viewport though since my card has 16gb and runs like dog poo.

Cant help you with AMD since I just don't use them, I need CUDA for lots of things so I don't even consider it.

Not sure if you follow the tech news but lots of the 5xxx series cards are melting and have really high power/watt usage, I am personally skipping this generation but maybe Nvidia will address this soon.

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