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Messages - troyhome

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[Max] Resolved Bugs / Re: Starting a render changes Geometry
« on: 2019-03-19, 22:51:27 »
Looks like it was with regular rendering as well

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[Max] Resolved Bugs / Re: Starting a render changes Geometry
« on: 2019-03-19, 20:16:05 »
Is the "Render Multiplier" parameter for the "Plane" not equal to 1?

That's what it was!!! I had the scale set to 200% duh. Thank you...

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UPDATE:

This link was extremely helpful. @JCdeBlok was extremely helpful and now I know how to insert CG into a 360 photo!

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[Max] Resolved Bugs / Starting a render changes Geometry
« on: 2019-03-19, 16:35:46 »
It seems like starting a Corona render alters the geometry when I have a noise modifier applied to geometry in 3ds Max...
See attached images.
1. Geometry is fine
2. Start Corona render (regular or interactive): notice the sharp geometry!
3. Rotate or move slighting in the viewport and geometry in vp also becomes sharp
4. Stop Corona render and rotate or move slightly and geometry is back to normal.

Any Thoughts??

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Thanks for the direct...I'll check into it!

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I have a 360 spherical pano image and I need to place a building into it, and render it out such that the output is the same as the original spherical pano, just with the building in it.

I know how to get the pano into Corona in 3ds Max, and I can render a nice view of it, no problem. The challenge is: how can i match the output to the spherical pano that I'm using as a dome background?

The spherical pano is of a job site. A drone captured images from 400 ft up and they were stitched into a 360 pano. I need to place a building on the site. The idea is that you'll be able to view the pano photo with the rendered building in it and not know that it's a rendering.

I can find nothing about this anywhere. Any ideas?

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