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Messages - mediopolis

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1
[Max] Feature Requests / Re: Ptex textures
« on: 2016-08-15, 17:39:34 »
I would like to see it as well.

2
[Max] Daily Builds / Re: Daily Builds
« on: 2016-05-02, 18:53:34 »
is the RC1 working on max 2017?

3
Work in Progress/Tests / Re: Chocolate shader(s)
« on: 2016-01-05, 21:11:42 »
did you ever upload the shader?

4
Gallery / Stark Tables
« on: 2014-04-23, 04:58:33 »
Here are a few product renders of tables I built.  Love drinking a Corona while rendering with Corona ;)


5
I agree Rawalanche. As an IT company owner... not a secure solution to implement.

6
I did the same thing. Enabled Admin account and set the passwords.

nm.. I restart fixed everything.

7
it does not affect the materials in the editor. Bitmaps are fine.  I am going to delete the ini's see if that helps.

8
i did that. and i rendered a standard scene on every node. All are 2.2

9
[Max] General Discussion / Distributed Render Gamma problem
« on: 2014-03-23, 19:42:24 »
I am having a problem on distributed render. When i render just on my machine the lighting looks natural, but when I enable DR, it's as if the gamma goes down to 1.0 and its very dark on the render.  Anyone run into this issue?

10
alpha6 is fast!  Man, I am loving it now using my render farm.. I think this is one of the fastest distributed renders i have used now!

11
most excellent. Didn't realize this same one did mental ray mats also. Thanks Deadclown :)

12
It was the blend materials (wood and wall materials), were the culprits. Just like the performance debugging page said for slow times.  It is pretty amazing how drastic blends slow down corona. Easily by 50% or more when i added blend materials.. Even adding just my bookshelf wood texture added a good bit of time, leaving all other materials with a standard corona material.... lesson learned! ;)  I wish there was a mental ray & maxwell material converter, which is what all our high-end scenes are done in usually.

Can't wait for distributed render so I can see how my render farm of 100 cores would do! 

13
Rendering with a standard override mat was fast!  So, I plan to add them one by one, to pinpoint which was causing the issue.

This render was 3:30

14
a4 scene attached.  2:44 was the time.

I agree. My scene is not that complex, so it's puzzling me also :)

15
Removed all the glass and the bookshelf.. 37min rendertime.

Update... i updated the attachments with a render with the Glass @ 37min

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