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Hardware / Re: Low benchmarks on Ryzen 9950X
« on: 2025-08-19, 05:38:04 »
Thank you Marchik!
This is invaluable info.
This is invaluable info.
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Well, just changing the denoising to Intel saves a small bit of time but not much. The time savings in the process in the video comes more from the rendering to a higher resolution and downscaling - but this does introduce artifacts at some points. Given it's "not entirely always safe", it isn't a default. As for not making the Intel Denoiser a default, this is because it is not ours and we don't control it - for example, it stopped working for some months as it was not updated for the 50 Blackwell series GPUs and simply didn't run. Again, we don't want to pick something as a default that "can break, and that is out of our control whether it does, and out of our control to fix it".
I did a post 4 years ago exposing the "corona high quality" denoiser https://forum.corona-renderer.com/index.php?topic=32452.msg182932#msg182932
It just become my secret sauce for faster rendering, i did chat with the developers at that time and they SAY that they knew about this, corona denoiser being subpar with the intel One But meh it was never solved or looked in 4+ years.....
Feel free to render with 10% noise limit and intel denoise on 0.65
I render all our animations with these same settings, on animations i can go up to 12% noise...
Oh, I get it now. So basically what you would like is separate controls for gap width and height. (or vertical/horizontal)
Have you tried using Stack Bond or increase Tiles size and Offset?
Maybe this could help
You can use the custom pattern option and enter a crazy height value like 999.
It is possible to have a workaround by long tiles.
No, the gap size control is for both horizontal and vertical, there is no way to control them separately (unless you want to hack it and do it with tiling to prolong or shorten it, which is tricky).
We were unable to reproduce this with Corona 12 Update 2 HF1 and Forest Pack 9.2.3. Everything appears to be working fine with IR nad production render.
If you are able to reproduce this using the above versions, please send us a sample scene at https://support.chaos.com/hc/en-us/requests/new
Hi,
CoronaBitmap uses the "Baked Procedural Map" value, not "Texture Maps" of the viewport configuration.
Good Luck