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Messages - Sandertype

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1
Hardware / Re: Low benchmarks on Ryzen 9950X
« on: 2025-08-19, 05:38:04 »
Thank you Marchik!
This is invaluable info.

2
[Max] I need help! / Multimap per UV Island?
« on: 2025-07-31, 17:17:09 »
Hello there.

Is it possible to have multimap, mapRandomizer, and so forth, to use a per UV island separation? So instead of by element, instance, material ID..., by UV island.

Thanks.

3
Well, just changing the denoising to Intel saves a small bit of time but not much. The time savings in the process in the video comes more from the rendering to a higher resolution and downscaling - but this does introduce artifacts at some points. Given it's "not entirely always safe", it isn't a default. As for not making the Intel Denoiser a default, this is because it is not ours and we don't control it - for example, it stopped working for some months as it was not updated for the 50 Blackwell series GPUs and simply didn't run. Again, we don't want to pick something as a default that "can break, and that is out of our control whether it does, and out of our control to fix it".


It's understandable and appreciated that Chaos is careful about that. However, us, users, depend on the Corona team's R&D for workflow as well. It would be just a matter of having a warning message when using this combo.
Please, if there are other "time saving"-"quality improving" workflows out there, make them obvious for us since we're not aware of all the comments in the forum.

4
I did a post 4 years ago exposing the "corona high quality" denoiser  https://forum.corona-renderer.com/index.php?topic=32452.msg182932#msg182932
It just become my secret sauce for faster rendering, i did chat with the developers at that time and they SAY that they knew about this, corona denoiser being subpar with the intel One But meh it was never solved or looked in 4+ years.....
Feel free to render with 10% noise limit and intel denoise on 0.65
I render all our animations with these same settings, on animations i can go up to 12% noise...

I can't believe this is achievable since 2021! Geez.
I wonder what other secrets are hidden in this forum that would save us tons of hours and electricity.
Kind of hard to believe this wasn't used by the Corona team as default having GPU rendering winning in rendering speed. What a shame.

5
+1 to having this auto rescale with the ai denoiser done under the hood.

6
[Max] I need help! / Re: TileMap independent gap size?
« on: 2025-06-18, 16:53:06 »
Oh, I get it now. So basically what you would like is separate controls for gap width and height. (or vertical/horizontal)

Right.
Floorgenerator has that. See attached please.


7
[Max] I need help! / Re: TileMap independent gap size?
« on: 2025-06-18, 16:02:45 »
Have you tried using Stack Bond or increase Tiles size and Offset?
Maybe this could help

Thanks. It's just that I need the separate boards for the different textures. I just don't want to have the gap vertically.

You can use the custom pattern option and enter a crazy height value like 999.

Thank you for your prompt answer.
I think the same applies. I actually need the separate boards but not the gap.

It is possible to have a workaround by long tiles.

No, the gap size control is for both horizontal and vertical, there is no way to control them separately (unless you want to hack it and do it with tiling to prolong or shorten it, which is tricky).



I'll add this as a feature request :)

Cheers.

8
[Max] I need help! / TileMap independent gap size?
« on: 2025-06-17, 21:55:14 »
Hi there,

Is it possible to have no gap in one direction and a gap on the other?
For vertical siding I need to show vertical gaps, but not horizontals. See attached please.

Thank you.

9
We were unable to reproduce this with Corona 12 Update 2 HF1 and Forest Pack 9.2.3. Everything appears to be working fine with IR nad production render.
If you are able to reproduce this using the above versions, please send us a sample scene at https://support.chaos.com/hc/en-us/requests/new

Hi.
This actually looks like an example of it NOT working. If you render (production) that same scene, do you get a perfect circle or same result as IR?

10
I'm not using lightmix.
But now I can't reproduce it.
It was probably my mistake.
If I come up with the same issue again I'll post a video.

11
Hello,

I'm noticing a difference between the VFB and Corona Image editor. see image attached please.
 
EDIT: I'm using 3DS Max 2023 and Corona 11

12
[Max] I need help! / Re: Shading issue
« on: 2023-06-07, 17:46:08 »
Thank you Maru. That works.
Except that "occlude other lights" needs to be checked.
(In this thread you mentioned it needs to be off https://forum.corona-renderer.com/index.php?topic=32357.msg181607#msg181607)

Look what happens if I uncheck occlude other lights.


13
[Max] I need help! / Shading issue
« on: 2023-06-07, 16:43:23 »
Hi,

Please take a look at this video.

It seems the sun going through an opacity map on a Light material is causing a shading issue.

I'm attaching the files.

Using Corona 9.1, 3DS Max 2023, Windows 11

14
[Max] I need help! / Re: Edit Corona Proxys
« on: 2023-03-22, 21:09:14 »
Is there a way to edit a proxy object that is instanced throughout the scene many times without having to update the path on each instance?

15
Hi,

CoronaBitmap uses the "Baked Procedural Map" value, not "Texture Maps" of the viewport configuration.


Good Luck

Oh ok!. I didn't know that. Thanks.

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