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Messages - 15845646656@163.com

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1
And if all else (modifiers) fail, just poly-modelling it usually fixes all the errors, but it takes a bit more time :)

Thanks for the help

2
to represent image realistically, you must take into account all phenomena that occurs IRL
no glass is perfect - it's imperfections and medium/vol. properties that characterize half of it , other half being the environment (could use better one, more dynamic to get a play w/ caustics)

here's a bit leveled up to get you going further... you can also add roughness/dirt, turn on dispersion, change env...

Thanks for the help

3
Hi, I reproduced your model on the right and can't say I see any issues here either. When you say seems to be incorrect, can you share with us how it's meant to be?



I think the refraction in places like this is a bit sharp and not smooth. I don’t know if it’s my environment or the model.

4
Check if bottom of the glass doesn't touch ground plane. It should float slightly above the ground, otherwise there's a risk to run in z-fighting, which leads to visual artifacts similar to that in your attached picture.

Thanks, I'm also wondering if it's because of the environment

5
What about your visual reference? What should it look like?

Something like this very nice refraction

6
Hello & Welcome!

Care to make it easier to help you and provide a scene with a reference image? 
Since issue can be anything from bad geo, lighting, materials...

Thanks for your help

7
I have a problem when rendering the glass material. The refraction of the glass material seems to be incorrect, and there will be some uncontrollable bending and light and shadow in the refraction. Why do you ask for help

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