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Messages - boudini

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[Max] Resolved Bugs / Re: specifying alpha in bitmap
« on: 2014-07-09, 15:28:38 »

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[Max] Resolved Bugs / specifying alpha in bitmap
« on: 2014-07-09, 15:26:11 »
Hi,
Putting a .tga or .tiff in the opacity channel of a material and specifying the alpha channel doesn't seem to work.
Anyone else having this probelm?

Thanks
Sean

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Thanks Rick Moranis from ghostbusters... meant to say so earlier!

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[Max] Resolved Bugs / Re: many corona_proxy_exporter in menu
« on: 2014-07-07, 12:17:09 »
(p.s. Running 2013 x64 with A7)

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[Max] Resolved Bugs / Re: many corona_proxy_exporter in menu
« on: 2014-07-07, 12:13:55 »
I have the same problem.

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My initial pretty rough tests show that 189mm lens in the viewport requires a 57mm lens in corona to match the view.


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[Max] Resolved Bugs / Camera Orthographic Projection Issues
« on: 2014-06-12, 11:41:20 »
Hi,
Now I know Corona is physically based and orthographic rendering is not - however, am I doing something wrong or is it unavailable?

When using a camera, there is an orthographic projection checkbox which removes perspective. When I render, the result does seem Orthographic, but its zoomed right in compared to my viewport. The CoronaCameraMod modifier doesn't seem to fix this.

Is this happening to anyone else?

Thanks
Sean

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Gallery / Re: Tissot watch
« on: 2014-04-10, 16:24:57 »
Hey, thanks for the comment.

Its lit simply with a point light for highlights, and a very basic free HDRI for ambient light and reflections.

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Gallery / Tissot watch
« on: 2014-04-08, 23:36:30 »
Hi, here's my first corona render (nearly everyone seems to say that) - but frankly corona seems to be so easy and good that you can make any old model look good.

In this case, this is literally an old watch I modelled for my portfolio years ago (8years actually) but never got round to rendering. After finding corona and this old model at about the same time I gave them a whirl together. This is my first product shot work as I mainly work in toony kids stuff, but I thought I'd like to prove I could do this stuff if the job ever arose. I'm actually not feeling this as complete though, I've got to the stage where I'd like to split this into 2 renders - one super high gloss billboard style advert, and one much more realistic with micro scratches, finger prints and dirt. Its all playtime for me anyway as I don't do this in my dayjob.

Anyway, let me know what you think - all crits most welcome!
Cheers, Sean.

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