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Messages - franc

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I am trying to bake a texture to use in a videogame.
One of the requirements is to add detail to the material using a displacement map and bake the resulting texture with displacement into a flat map with all the light information.
To accomplish this I;
- created a plane and added a displacement map to its material.
- created another plane with a projection modifier and added the first plane to the reference geometry.
- added the second plane to bake to texture with projection in the "projected from" dropdown.

The problem is that when I look at the result it seems as if the cage of the projection is not being used, as if the displacement was sliced.

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