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[Max] I need help! / Projection modifier + bake to texture + displacement problem
« on: 2022-07-11, 16:47:36 »
I am trying to bake a texture to use in a videogame.
One of the requirements is to add detail to the material using a displacement map and bake the resulting texture with displacement into a flat map with all the light information.
To accomplish this I;
- created a plane and added a displacement map to its material.
- created another plane with a projection modifier and added the first plane to the reference geometry.
- added the second plane to bake to texture with projection in the "projected from" dropdown.
The problem is that when I look at the result it seems as if the cage of the projection is not being used, as if the displacement was sliced.
One of the requirements is to add detail to the material using a displacement map and bake the resulting texture with displacement into a flat map with all the light information.
To accomplish this I;
- created a plane and added a displacement map to its material.
- created another plane with a projection modifier and added the first plane to the reference geometry.
- added the second plane to bake to texture with projection in the "projected from" dropdown.
The problem is that when I look at the result it seems as if the cage of the projection is not being used, as if the displacement was sliced.