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Messages - felipeamorim

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1
I turned off displacements and it gots better.

Do you think that "fault tolerant heap" has something with the performance? i dont know what its means

2
Hey, guys!
I am working on a project, just started. The file has 100mb, some maxtree grass (3 scatters) and some bridge textures.

Some times something changes that the render is not possible because de RAM asked is more than 160Gb. It doenst make sense because i have  worked with much bigger archives with more complex objects and textures.

I am using and SSD Samasung T7, dont know if these matters..

Sorry about the english

3
I am all day trying to turn (at the same time and file) around 15 maxtree objects and its taking so long. The ram achives the maximum and then the programs breaks and closes.

I think i am not being smart in my workflow

Any idea?

AMD Ryzen 9050X 16 core
NVIDIA GeForce RTX 2060

Thank you for all the latest help

4
Sorry about the English, not sure its right...

How to make scatter avoid pass out/trespass an area?


5
Thank you! :)

6
I just installed the programs again and something is different. The resolution of Interactive Render is lower, and when i zoom it doenst get better like in previews versions of the program that i was used to

7
wowww, thank you so much

8
I just installed 3ds 2022 and corona 7.
The interactive render in frame buffer looks melted while rendering and slow, taking a long time to get clear. In normal render its faster and clear.
What should i change?





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