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Messages - dammilo

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Gallery / Re: The Free Autonomous Republic of Dieselville
« on: 2018-06-08, 09:47:29 »
thank you guys! glad you like it.

@william yes, i've been scattering a lot of things in this project - very powerful tool. thank you!

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Gallery / The Free Autonomous Republic of Dieselville
« on: 2018-06-06, 23:04:55 »
Hi guys! Here's the Free Autonomous Republic of Dieselville, my latest work.
With this image I wanted to explore beyond the common post apocalyptic image made of rust, nukes, sand and weapons. Dieselville is a pacific moving town, wandering a world a bit calmer and greener than usual.



I wanted to write this post here in the forum to to thank the Corona devs.
This was one of my biggest personal works, and the engine handled everything like a dream. I had thousands of scattered plants, the road is a 4k displacement, the haze is real, made with a volume shader. I have grime, dirt and rust everywhere and 99% of it is procedural. I swear, this work was singlehandedly made possible by CoronaAO and CoronaTriplanars. Half of the meshes are not even unwrapped!

Anyway, almost 2 months of work and not one single hiccup on this old 6 cores. I've been loving Corona for months but this was something else. Just perfect.
 
If you want to see more (details, clays, making of): https://www.artstation.com/artwork/8Jnxn

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Gallery / Re: SHØWREEL 2017
« on: 2017-05-30, 14:52:29 »
loved it!!!
The rose scene is truly fantastic.
Great simulations, too

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Gallery / Re: A Corona Sketchbook
« on: 2017-05-30, 14:49:57 »
hi guys! thank you :)

They really are not that complex from a technical point of view.
Lighting is always based on a super classic 3 lights setup (left fill, right fill, key)

(this is the broken sculpture scene)



Shaders are more complex but if you deconstruct them there's nothing too fancy.

For the squid i used one Layered Mtl with 2 base Mtls, squid skin and suckers.
The blending between the two is driven with black/white vertex colors, exported directly from Houdini.

The two base materials are just a basic combo of diffuse + gloss + bump maps.
I like to use Composite maps, usually masked with Corona AOs. (ie. for the squid skin's diffuse map i had a basic pink, a deeper red for the crevices masked with a black/white corona AO, a couple of other layers in Multiply).
I added a little bit of variation with a very generic dirt texture with a Box UV mapping.
I think that adding absorption/scattering/translucency is what did the trick in half of the images. The youtube tutorials on this topic on the Corona YT channel are really clear and helpful.



anyway!
here's a new experiment, with liquid simulations.
Nothing too fancy from the Corona engine point of view, just a yellow diffuse and 0,98 gloss and a little bit of red absorption :) but here it goes!

more on https://www.artstation.com/artwork/dBg83




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Gallery / Re: A Corona Sketchbook
« on: 2017-05-15, 09:37:53 »
thank you so much! :)

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Gallery / A Corona Sketchbook
« on: 2017-05-12, 19:45:50 »
Hi guys,
I'd like to share some quick works I've been working on.
Everyone of them was born as test. I wanted to try Houdini and some features of Max I never used too much.
Above all, I finally wanted to try Corona in a serious way.

I just want to say that wow. I'm speechless!
The interactive render is a joy to work with. Materials are simple and reliable. Corona AO is the best thing ever. Bumps are sharp and contribute to the shading even at low render res. No more strange SSS shaders. Bloom and glare, a whole other planet. The color mapping is perfect, flexible.
I just love it!

So, here are the works. There will be more in the next weeks, I think.
Everything made in Houdini, Max and Corona.
Hope you like them!

Here's my artstation: https://www.artstation.com/artist/fciuffolini















oops i forgot: base 3d scans from the awesome site http://threedscans.com/


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