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Messages - duke

Pages: [1] 2
1
^ Buy more Ram, F**k the bucket, whole image rendering is one of my favorite feature of Corona.

Can you kindly point out where did I say "remove progressive rendering"?

2
Bucket rendering, anyone? If I remember correctly, it greatly helps with reducing RAM consumption compared to rendering the whole whole image at once.

3
I'm not sure what you guys are talking about here with Corona being more simple than Vray. For the past 3.5 years (since Vray 3.0) I adjust only 2 (two) settings in Vray - Noise Threshold and Render Time and then I press Render. That's it! Since Vray 3.0 there is no more fiddling with light or material subdivs, irradiance maps and other switches and settings. Out of the box it's as simple as Corona.

Unfortunately, people still perpetuate the myth that Vray is more complicated which is understandable maybe because they stopped using it before version 3.0 came out. Of course, if you are a power user, you have the ability to unlock all the pro settings and fine tune it to the maximum like before version 3.0. I challenge anyone to point me out what exactly is complicated with Vray in the recent versions (or even version 3.0 for that matter which is now more than 3 years old).

Cautiously .. :), it's not myths. Vray -noise Threshold? Maybe only those two settings you know, the rabbit's horn is deeper than you think ..
peace with you. :)

Sorry to break it to you but yes, IT IS a myth. :) I know Vray like the fingers on my hands, I've used it for 13 years now and I know every single setting front to back and back to front. Fortunately, since version 3.0 in 99% of my daily use I no longer have to touch anything except Noise Threshold and Render Time. I'm not sure why you don't want to accept the truth. The facts are the facts and they don't change if you say "it's not as you say it". Of course, we have to give credit where credit is due because if it was not for Corona, maybe Chaos wouldn't have changed Vray to be out of the box a simple user friendly render engine.

4
It's somewhat disapponting to read all these responses. Guys like Ondra and the rest of the Corona team are extremely rare, and they chose to work (very hard) for you. They can do many amazing things for you in the future as well. Still somehow you turned from loyal supporters to pure hatred in a single day. Hate me all you like, however those guys have been nothing but good to you.

I've worked on V-Ray really hard for 15 years, long days and many nights including weekends, with very few vacations, and no sick leaves to get where I am today (no matter how much you despise my work). It's a tough road to walk. Is it so bad that those guys want a short cut? I think you will like the results. Corona will continue to serve you well.

Best regards,
Vlado
you guys are who decided to use shortcut by destroy your competitor. this is a shortcut for chaos group , not corona team.

From New Horizons – plans for 2017 and beyond

Quote
Why did Render Legion decide to join Chaos Group?
We were looking for a strategic partner who would like to help us grow and who shared the same vision in the CG field. Chaos Group was able to offer us important knowledge in this field, with the resources and expertise to achieve our goals.

Quote
We shifted our focus to looking for a strategical partner instead, someone who shares our passion for CG graphics. We realised that such a partner could be Vlado and Peter from Chaos Group.

Neither Vlado nor anyone else at Chaos Group wants to destroy Corona. As you can see, it's the Corona team who approached Chaos Group for partnership. I think that some of you are way too emotional, which is understandable. So much so that you are willing to make up lies. As the developers of Corona put it, this will benefit both Vray and Corona users.

Last but not least, to further dispel the lies that Chaos Group want to destroy Corona, take a look for example at the upcoming Corona 1.7 release. It will use Vray's DMC sampler which will massively decrease render times. 2x render speed up on average from what I read. I won't say that this is "destroying" Corona. More like destroying the noise in Corona's renders faster. :)


I'm not sure what you guys are talking about here with Corona being more simple than Vray. [...] Out of the box it's as simple as Corona.

I have to disagree, I admit I stopped using V-ray right when 3.0 was launched. I've worked in the product viz industry and there, changes of +5/-5 in HSV where catastrophic.
What is +5/-5 in HSV? Never heard of this.

The main problem was the lighting. In Vray I had to make 3 lights, one which was only affecting diffuse, one for reflection and one for..specular. With Corona, one light is enough as somehow things are way more realistic and balanced.
That's strange. I've never had to create 3 separate lights instead of one with any Vray version. I'm not sure why you did this. Looks like you didn't do your materials properly if you had issues with speculars and reflections.

5
I'm not sure what you guys are talking about here with Corona being more simple than Vray. For the past 3.5 years (since Vray 3.0) I adjust only 2 (two) settings in Vray - Noise Threshold and Render Time and then I press Render. That's it! Since Vray 3.0 there is no more fiddling with light or material subdivs, irradiance maps and other switches and settings. Out of the box it's as simple as Corona.

Unfortunately, people still perpetuate the myth that Vray is more complicated which is understandable maybe because they stopped using it before version 3.0 came out. Of course, if you are a power user, you have the ability to unlock all the pro settings and fine tune it to the maximum like before version 3.0. I challenge anyone to point me out what exactly is complicated with Vray in the recent versions (or even version 3.0 for that matter which is now more than 3 years old).

6
One more question. Why do I need to put the material in a Ray Switcher? If I disable "Emit light" my BG plane doesn't emit light.

7
News / Re: New Energy conservation mode
« on: 2014-11-17, 19:43:45 »
Oh, ok. Thanks for making it clear! :)

8
News / Re: New Energy conservation mode
« on: 2014-11-17, 18:19:06 »
Where is the checkbox? I can't see it in the "Advanced options" tab of the materials. I'm using Corona Alpha 7.1.

9
[Max] I need help! / Re: Hair Material Help
« on: 2014-11-15, 20:22:34 »
I've got the same question. I'm trying to make a shaggy rug. If I aaply a texture to the rug object the hairs get the same color. How do I set the hair color independently from the source object's color?

10
Thanks, romullus, this fixed it! However, I didn't have to put the material in Ray Switch material. I just enabled Receive and Cast shadows in object's properties. Why does disabling these make the BG plate invisible through refractive objects? Is this a bug?

11
Mesh plane.

12
Hi,
I've got a problem with my BG plates in an interior I'm doing at the moment. They come up white when seen through the windows. If I hide the windows I can see the BG again. The BG plate has a CoronaLightMtl with all "Visibility" checkboxes on and "Multiplier" of 1.0. The strange thing is that if I apply a shadow catcher material then I can see the the background just fine through the windows, no longer white. So what's the proper way to add Background plates in Corona?

13
I've got the same problem - loading IES file in corona lights causes excessive noise when rendered. Should I use the default Max photometric lights instead? Does it render slower than corona lights?

Thanks!

UPDATE: Ok, I just found out that if I use standard photometric lights there's almost no noise where the IES shines. However, for the same amount of time there was a lot more noise to the rest of the scene. I reverted back to corona lights and set the "Light samples multiplier" to 8.0 instead of 2.0. This cleared some of the noise where the IES shines but not much and the rest of the scene became more noisy. What should I do?

14
Gallery / Re: ps3 gamepad
« on: 2014-11-13, 01:01:26 »
Absolutely stunning work! The rim light is really the key here as it gives that strong definition to the shape of the controller. Deserves a place in the home page gallery in my opinion!

15
Is it possible to have Corona's lights presented as a wireframe like in Vray rather than a solid object? Now I find myself hiding/unhiding them all the time when creating my scenes since they are presented as a solid opaque object and obstruct the view. If that's not possible at the moment, where can I propose this as a feature request?

Thanks!

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