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Messages - SoniKalien

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1
I modeled a projector type headlamp as closely as possible to real-life:

material caustics off - render caustics off:



material on - render off:



material off - render on:



material on - render on:


2
Corona latest build freeze/crash/burn with tyFlow beta on Max 2020. Works ok a little better with edit mesh/poly modifier on top. Further investigation reveals tyFlow will render ok with DOF but turning on motion blur (with edit poly/mesh modifier) makes Corona throw up it's arms in despair. And it freezes with interactive render no matter what I try.

Just a heads-up. :)

3
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-10-13, 21:24:51 »
max 2019.2 occurs an error

Just got this today too. Restarted max a few times and it went away.

For a very strange reason when we use DR, the Master PC very frequently it remains blocked! When I see the task manager of all the DR Servers + Master, their CPUs are 100% but the system doesn't respond. The mouse cursor does nothing on the Corona UI and everything in the process (at least visually) seems freeze. In fact, when the rendering process comes to end the system is not able to save the image.

Not the same issue but similar - I don't use DR. After pressing STOP on the interactive render, 3dsmax locks up for a loooong time (on a semi heavy scene). I'm not running out of RAM, my hard drives are not being used (eg for paging) and CPU is about 25% active during this period.  I killed ADSSO in task manager and it seemed to help.

4
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-07-11, 00:51:51 »
Awesome, thanks Ondra. Now I can has my fluffy dice at last :D


5
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-07-10, 02:33:29 »
How do we apply the CoronaHairMtl? For example, I have a camferbox in max 2017, uv unwrapped. I apply a HairFur WSM to it.

I cannot get the hairs to change colour at all - they render with the default brown. Apllied (any) material to cmferbox only changes the box material. Also tried setting to render MrPrims with the coronahairmtl in the mrshader box and as expected didnt work. Render as gemotry has no effect. Changing colours in the HairFur settings box also has no effect...

6
Gallery / Summer in the pond
« on: 2016-02-02, 20:06:51 »



7
Work in Progress/Tests / Re: Corvette Stingray
« on: 2015-11-14, 22:30:21 »
That's not really helpful. I have tried to extrapolate your limited supply of information with zero results.

It sounds like you are somehow fake lighting (photometric light?) the smoke which is pointless to me, as I stated the objective was to use Corona Sun/sky as lighting without compositing.

And where is this tutorial? Something you have promising for a while now but it has yet to materialise...

8
Work in Progress/Tests / Re: Corvette Stingray
« on: 2015-11-13, 22:40:41 »


1 it is pausible to render fume fx in corona with shadow casting + scattering.

How? I've done numerous tests - sure I can light the smoke and get it to cast shadows on other objects, but not self-shadows or proper scattering - because it uses a standard max atmospheric renderer that has no integration with Corona:

FumeFX (changed density to 2.0):



No matter what I do I cant get it to look any different to this. Yes I have added CoronaSun to the lights list. checked/unchecked self shadows etc

PheonixFD Mesh (3cm absorbtion CoronaAtmo material applied):



and 10cm absorbtion:



There is a big difference - I cant even change the smoke colour in FumeFX eg make it lighter.

Perhaps you'd like to share these secrets on how to make FumeFX smoke look more the PheonixFD mesh examples...

Quote
2 if the smoke does not look like it should then the point of exercise was not ashived.

It looks like smoke to me. I doesn't look like water or a flock of seagulls or Keith Richards....

Quote
3 don't you see by you're self that this is not proper result? if this realy the image that was in you're head when you were doing this?

Obviously I would love to produce a photo-realistic result of a car doing a burnout. Maybe I should actually do some training in the 3D field, but that's a little expensive for just a hobby. I would love to have access to render farms and expensive PC's that can handle more than 30 million particles, but unfortunately I have to make do with what I got, and all things considered my PC is pretty good but hardly anything you'd find in a production office.

Relatively speaking - I think the render is pretty damned good. I have recently upgraded my pc which means I am now actually able to produce and render smoke! With reasonable details too not just puffy transparent clouds.

Maybe one day I'll get to producing realistic burnouts, maybe I'll get bored and move to another hobby, maybe one day a flash of lightning will come down from the sky and zap me and turn me back into a normal person and I could get a job and a house and a car and 2.5 children and a pug dog...

Dreams are free.

PS I'm a petrol head, an old one at that, so I know what a burnout looks like. ;-)

9
Work in Progress/Tests / Re: Corvette Stingray
« on: 2015-11-13, 00:51:33 »
OK let's just say it's sitting on a couple of army surplus smoke grenades...

Who cares really?

It's better/proper looking rendered smoke vs FumeFX which is the point of the whole exercise.

10
Work in Progress/Tests / Re: Corvette Stingray
« on: 2015-11-12, 09:06:52 »
The physics doesn't bother me - this was purely a test to get better looking rendered smoke using Corona instead of having to composite something else. :)

11
Work in Progress/Tests / Corvette Stingray
« on: 2015-11-12, 02:22:35 »
Smoke created with PheonixFD and rendered in mesh mode with CoronaVolumeMtl applied. I cannot get FumeFX to render with proper shadows/lighting so I decided to try this method with good results :).



More renders here:

http://sonikalien.deviantart.com/gallery/56778550/Corvette-Stingry

12
Gallery / Re: Macro Lilly
« on: 2015-09-21, 22:32:14 »
Yes I thought that just as posted it... >_<

13
Gallery / Macro Lilly
« on: 2015-09-21, 22:16:51 »
2000 passes - I let it run overnight.


14
Gallery / Playing with Fire...
« on: 2015-09-15, 01:18:08 »


Fire by FumeFX
liquid by PheonixFD

15
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2015-08-04, 02:59:49 »
Throw in an AMD for fun:

Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
AMD FX(tm)-8350 Eight-Core Processor 4.0GHz
Time: 0:8:29, Rays/s: 2,494,635

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