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[C4D] I need help! / Re: Кendering using a background increases the time of the render itself
« on: 2022-04-06, 23:40:44 »
Yes, I've confused you a bit. I re-rendered the pictures for a clearer perception
Cinema 4D R25, Corona 7 HF2
There are 5 light sources in the scene. Two objects, one of which is transparent. The background is a native "Background Object" of Cinema 4D with a texture applied to it
When I run a render with a background, it takes much longer than without a background. Is there any way to fix this?
https://ibb.co/jWWqNjd - without background (0:38)
https://ibb.co/4Jm856L - with background (2:31)
https://ibb.co/JkNRGdn - object manager
https://ibb.co/pZ7SRXs - corona's settings
As I understand it, corona is trying to calculate a transparent object, taking into account the background. Can this be somehow avoided? Compositing tag didn't help
Cinema 4D R25, Corona 7 HF2
There are 5 light sources in the scene. Two objects, one of which is transparent. The background is a native "Background Object" of Cinema 4D with a texture applied to it
When I run a render with a background, it takes much longer than without a background. Is there any way to fix this?
https://ibb.co/jWWqNjd - without background (0:38)
https://ibb.co/4Jm856L - with background (2:31)
https://ibb.co/JkNRGdn - object manager
https://ibb.co/pZ7SRXs - corona's settings
As I understand it, corona is trying to calculate a transparent object, taking into account the background. Can this be somehow avoided? Compositing tag didn't help