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Messages - Stan_But

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1
Hello, thanks you all for your attention to the issue.
I've got that the conflict attempt with two elements of the Corona Tone Mapping: the Lift Gamma Gain and the White Balance. If they are removed from the Tonemapping stack then everything works well and you can open scenes with Corona 12 in the 3dsMax with previous Corona.

Does it need to create the ticket or the theme is closed with it?

2
Hello,

Yes, its exactly about the Corona 12 crash affecting all earlier versions of  Corona. It would be very cool if it would worked as it did before - you just needed to reset F10 Corona render settings - and it was all.

But now it just leads to full crash of 3dsMax. And the only way to avoid this - its to change the current render and loosing all the global settings.

Its too sad if its impossible to fix. Because of these crashes all sites of models placing cant normally work with Corona 12 and have to reject such scenes and it doesnt help to popular of Corona 12 amomg model makers.

3
[Max] Bug Reporting / Corona 12 crashes all previous Coronas
« on: 2025-05-12, 20:44:21 »
Hi,
do you know about the big problem that when trying to open a max file with Corona 12 in the 3dsMAx with Corona 11 or earlier than the 3dsMAX has been crashed? At the same time when re-save the scene with Corona 12 mats with set Product render as any other than Corona, Scanline for ex., than the scene will be open fine in the 3dsMax with Corona 11 or earlier.
Looks like there is the some conflict inbitween code of Corona 12 and other Coronas main menu.

4
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2022-02-17, 12:55:45 »
Hello everyone!

Cant run Corona renderer Benchmark with new clean OS win 7 x 64. Benchmark requests license every time. Does it need Corona's license for testing PC?

5
Gallery / Re: Red Kitchen
« on: 2016-01-17, 02:45:12 »
Superb!

Did the client really want such a rustic plaster/paint finish to the walls? I like it personally but I'm surprised they wanted that.

Your plastics and dark wood floor are particularly nice.

Thanks for appreciation
Actually the walls and ceiling are painted with usual white paint. But here, on the images, i had decided to show something like as lite imitation of a white concrete

6
[Max] I need help! / Re: Noise - problem
« on: 2015-09-28, 19:49:14 »

7
i confirm Maru's words
With win 7 ctrl+shift+esc launches TaskManager and if after to press ESC it just closes TaskManager

8
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-23, 17:45:50 »
uncheck clear vfb between renders to get the same result

Oh
Thanks for answer Ondra,
I didnt know that it works good now
My apologies)

other question
Now if i create the rayswitchMat all slots are created with the default Coronamat.
As for me it was realized more comfortable when all slots was just empty
And if it was created based on existing coronaMat this material was set in "directly visible" slot

9
[Max] Daily Builds / Re: Daily Builds
« on: 2015-09-23, 16:44:51 »
Hi
Sorry if it had discussed but what is the cause of deleting ability to on/off of previz UHD? Would be very good if it would been returned

10
Gallery / Re: Red Kitchen
« on: 2015-09-15, 15:58:46 »
tnx, Buzzz!)

11
Gallery / Red Kitchen
« on: 2015-09-05, 04:38:51 »
Hi folks! As i sweared here are a lot of final shots of "Red Kitchen")

Studio space in an apartment in Ukraine, Dnipropetrovsk
Designed and visulization done by Stanislav Booth

3dMax+Corona+PShop.
2000x1200 1:10-1:30 rendertime CPU 3930k@4.5

Hope you enjoy!)











12
Gallery / Re: White classic kitchen
« on: 2015-08-03, 14:50:36 »
Very good work!

13
it's looks real)
Just stop fantasizing about it and start to look on it)

14
Work in Progress/Tests / Re: headoff's 'gallery'
« on: 2015-08-01, 12:14:38 »
Thanks guys!)
Yep. The bubbles were made with help of two coronascatters

15
Work in Progress/Tests / Re: headoff's 'gallery'
« on: 2015-07-22, 21:28:10 »
Hi!
Here are the several more renders

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