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Messages - the ando

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[Max] I need help! / Re: corona renderer white dots
« on: 2022-10-25, 09:36:47 »
the only solution was, for now, is to include only the pool in the caustic solver. it works good now

2
[Max] I need help! / corona renderer white dots
« on: 2022-10-24, 09:34:11 »
hi guys,
using corona 8 hotfix 2, i have a major problem, when rendering with hdri as environment ( without sun ) and caustics solver  turned on in the render settings i get lots of white dots in the render, when i turn the caustics solver off the problem disappear
any solutions ? 

3
[Max] General Discussion / corona cloud render
« on: 2022-04-26, 07:10:29 »
is there any plan to bring the cloud render directly from the frame buffer as they got in Vray ?
its very useful in Vray for animation rendering   

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[Max] I need help! / Re: white dots on render
« on: 2022-04-26, 07:06:27 »
using corona 7 hotfix 1, windows 10

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[Max] I need help! / white dots on render
« on: 2022-04-25, 12:36:04 »
im using one hdri for the environment and another hdri for reflection overide. in that case i get white dots on the render. when i uncheck the reflection overide hdri it renders fine
any solution ? corona bug ?

6
[Max] I need help! / Re: alpha for png
« on: 2022-04-25, 12:33:28 »
will try it

7
[Max] I need help! / alpha for png
« on: 2022-04-24, 14:46:58 »
hi guys,
i have rendered few png sequences but forgot to check the alpha Chanel so there is no alpha. is there any way to render only  all the alpha ?
got glass transparency i have to see so mask dont work i have to render the alpha
thanks,
Oren     

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[Max] I need help! / network rendering alpha problem
« on: 2022-03-24, 10:16:42 »
hi guys,
im rendering an animation sequence in the office network through backburner  and it seems to have an issue with one of the network computer that doesn't save the png image with alpha Chanel. is there any clue what can cause that ?
thanks

9
i think i found a near by solution, in the light mix section in the frame buffer there is a button called scene, when you press it the light mix collapse into the physical lights in the scene and than you can disable the render elements in the render setup dialogue. when you do that the frame buffer render only the beauty + alpha elements without the other render elements and still it has the same lighting as before. not idle solution but i get to render only 1 image with no change in the light setting. just keep a Master scene without the scene collapse change 

10
hi guys,
im using the light mix select pass and usually im using only that in photoshop but the 3ds max saves all other light pass like sopts, other light in the scene and since im not using them its taking a lot of storage place, especially if im rendering a 200 frame animation ( it saves light mix select pass x 200, any other light pass x 200 )
is there any way to avoid saving those pass and save only lightmix select pass ?
thanks 

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