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Messages - wadeheaton

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If you're going to composite things in post, you must skip tone mapping in the VFB and do that in post instead (as almost all tone mapping will stop the output being linear, and then compositing will not work properly). If you've developed some tone mapping you like in the VFB, you'd have to disable it and recreate it using equivalents in your post editor of choice (pretty straightforward stuff, there's generally a one-to-one in terms of any given tone mapping function).
Yeah,CXR save works with VFB lightmix,problem is I have to share my output file with my colleague and let him do the lightmix adjustment,while he doesnt have access to VFB, for curve or lut there is 1 to 1 match in photoshop,but for filmic mapping/tone curve part I cant find a 1 to 1 match function, we can get a similar result but not the same as VFB. but nevermind, just use CXR with VFB now.

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sorry to bump this,but how did I composite those light select together in photoshop and match the tonemapped result in vfb? Im only able to get a linear result in photoshop.

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regarding the speed difference.I would say corona is much faster in MAX compare to the C4D version.

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[C4D] General Discussion / Bitmap shader question
« on: 2022-03-17, 15:12:38 »
I just try the demo version of corona, and I got some question with bitmap shader. when I chose no tiling in the bitmap UV.the texture seems still tiles.when use material flat projection and layered material  to mask a logo on my object. the bitmap shader cant define the color of no UV area. I just wonder if this is a bug or its designed to be like this.

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