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Messages - hurrycat

Pages: 1 ... 5 6 [7] 8
91
I have no clue sadly, someone from the Corona team should answer this.

(As far as geometry scaling goes, it's usually trial and error for me - import the model and scale it tenfold etc if its metric or some other random parameter if its imperial, and eyeball it from there lol)

As for Noise and other procedural maps, that may be because those don't follow metric/imperial units as far as I'm aware but Generic units or something like that.

92
I know it's probably obvious but have you checked any possible units mismatch between files?

93
I  don't think intergrating UVW Randomizer or Coronatriplanar maps into the physical material would be the best way to go, as they are not always used by all materials and could weigh the material down with unnecessary code (one argument could be that other properties are also not used by all materials, like vol. absorption, clearcoat or sheen but those are more confined in their properties).

But I 100% agree that there has to be a better way to batch edit bitmaps, maybe with the source transform input you mentioned. I would add that ColorCorrection is something I often have to use (to mass make the saturation or hue of leaves for example in several bitmaps of a MultiMaterial), and it gets quite crowded and unintuitive very quickly, and if you want to add a Multimap to those maps it becomes quite the chore.

I think a logical first step would be to add those randomization parameters to the Coronabitmap itself, and then to enable mass editing of similar maps, where one would select 5 Coronabitmaps or Colorcorrection maps and would  be able to adjust the shared properties on the fly (except some specific ones, like bitmap source etc). I don't know if that's possible or a limitation of the Slate Material Editor.

An alternate tidier solution would be to have multiple inputs and outputs to said maps, where one could plug 5 Coronabitmaps to one Coronauvwrandomizer or Colorcorrection, and could draw 5 outputs that correspond to the inputs, (similar to the way Multimap handles inputs).

94
Gallery / Re: NMDOT safety on the road from kids
« on: 2022-01-14, 11:54:38 »
This is really impressive. Goes to show that you can use corona for all kinds of projects and art styles. Congrats!

95
Hi everyone,

I have the LayerManager always docked at the side to keep the scene as tidy as possible. The problem is that selecting objects through the layer manager takes a considerable amount of time more than making the same selection from the viewport. Say I have isolated 20 objects that are the contents of one layer. Selecting everything through the viewport is instantaneous, but going Layer>Select child nodes or click-shift click through the manager takes like 6 seconds, which can easily take a minute or more for the more populated ones.

The total number of scene objects is easily in the thousands. I am using 3ds Max 2021. Do you have the same problem?

Thanks!

96
Hey guys, nice one! Subscribed!

97
Gallery / Re: Levitas Temporis
« on: 2022-01-05, 16:19:06 »
This is beautiful! I love the textures and the general realism. Well done!

98
[Max] I need help! / Re: Shadow issue on imported mesh
« on: 2021-12-28, 16:28:11 »
Have you tried the Weighted Normals modifier?

99
For some reason the prices have risen a lot recently, and availability in the 30 day territory. From ~2000€ a month ago to 2700€ for the 3970x.

100
Hi guys,

we all know how 3ds Max scenes like to get corrupted some times (maybe once-twice per project for me). So far I have been lucky in recovering most of the contents through merging the latest file or Autobak into a new scene, although usually at the cost of several unused materials or Render settings.

These previous times it's due to some geometry/Editable poly that got corrupted, but right now I am dealing with a file that gets corrupted everytime I save it. I can merge all contents into a new scene and continue working on it but if I save it and then try to reopen, I get the same Application error all over again.

I have tried to delete the ENU folder with no success, so I would like to know If you are aware of any other reason why a 3ds Max file might get corrupted. Also, when merging this file into a new scene I am getting the error I have attached.

Thank you

101
[Max] I need help! / Re: Something went wrong
« on: 2021-12-15, 13:19:50 »
Have you tried merging everything on a new scene?

102
LightMix can do all that - wow! I'm sceptical about that but I'll give it a try. So much to learn!

Don't be, the flexibility it gives you in unparalleled (resulting in a larger CXR file though). The method I follow is:

1) If lighting the scene with HDRIs, then just add them to Render Setup > Scene Tab > Scene Environment > Multiple Maps (LightMix) and then Setup Lightmix.

2) If lighting with different Suns and their respective CoronaSky maps, then add every CoronaSky to the Scene Environment > Multiple Maps from the 1st example. You will then need to edit the CoronaSky parameters through the Material Editor and go Sun Selection > Manual, to assign every CoronaSky to its respective Sun. This way you will have the most realistic results.

Of course you should watch the tutorials, but this should help you jump start this, if you are in a hurry.

103
I am on a 3970x machine for 6 months now, and I am thinking of adding a second one to render consecutively. I am between the same 3970x or a 5950x, but I think the first one makes more sense, since I am used to the times it takes to render etc.
It's also about 2000€ in my country, and generally available (I hope I won't regret saying that).
(Also I have read somewhere about the 5950x rebooting randomly, but that may affect a very small percentage, or may be have been fixed by now.)

I would like to wait for the next year to see if anything new comes out, but not only do I need the second machine quickly, I also hope that those two will not feel obsolete with the new generation.

I am thinking of operating the second one independently and not as a render slave (copying the files over through the network and firing up 3dsMax and rendering). It may sound silly, but I have not tried Distributed Rendering yet, and with some crashes I'm reading about I think It might be a safe and not very time-wasting option.

104
Hardware / Re: AMD 3970x Cooler Help
« on: 2021-12-06, 12:22:33 »
In that case, make sure that the pc case has enough width. Mine has only some millimeters distance from the side glass (which I have removed for airflow), so I am sacrificing that RAM Slot. The case is a NZXT H510i.

105
Hardware / Re: ergonomic work enviroment
« on: 2021-12-06, 12:16:08 »
I would like to add my 2 cents regarding the mouse: I have been using the MX Master 3 for a while now, and before that I was using the 1st Gen MX Master. The mouse has received only positive reviews overall, and I am starting to think that noone from those reviews is using the mouse for modelling in a 3D Software. The mouse wheel is really hard to press, which quickly becomes a pain when you have to press it constantly to navigate the scene. Add the overall big weight and not so light clicks, and the mouse quickly becomes very un-ergonomic, to the point that I have started to feel sore on my hand.

I am thinking of going either for a vertical one, or for a gaming mouse with easier clicks and more customizable buttons with better placement.

Everyone is different, but I would love to see more people contribute to this post.

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