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Messages - hurrycat

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91
[Max] I need help! / Re: Crashing corona on file opening..
« on: 2022-03-04, 20:05:30 »
I encountered the same problem a while ago, sadly I couldn't find a solution. If I merged the file into a new one I could continue to work until I saved and reopened. The fact that it didn't crash when merging hints that there is no corrupted geometry I believe, but something else is at play. I hope your file helps the devs find the cause of this problem!

92
Gallery / Re: Corona 3d Concept Art - The Leviathan
« on: 2022-03-03, 17:49:07 »
Nice one! I would have liked for the dinosaur to be less clear maybe, or have it fade as the water gets deeper, to really appreciate the scale of the thing. But those are subjective artistic choices, the colors and staging are very appealing. Cheers!

93
Gallery / Re: Interior design
« on: 2022-03-02, 12:43:52 »
Hi, what exactly did you design in this? Thanks :)

94
Do you get the same result with different HDRI Maps? Poly Haven is a good source.

95
This is exactly what I am experiencing. I forgot to mention I'm on corona 7, Max 2021. I am between deadlines right now so I can't investigate further, but I will test is as soon as i find some time. Thank you all!

96
Hi Tom, thank you for the quick reply. Apologies for the rushed, lacking in information post. Unfortunately I cannot share images but this happens in one scene as far as I can tell, not in other parts of the project.

I think it may have to do with the lighting setup: one plane light with 0,5 directionality directly facing the camera, with the light passing through several openings in a brick-like wall (to simulate a more intense natural light-not true to life but artistically it gave the desired result). It may be that the light is struggling and somehow it recalculates it everytime something is moved.

I know my info is scarce, but I will continue my testing and get back if i find anything. Thanks again!

97
Hi guys,

I am working on a small interior scene and I'm facing the following problem: each time I move something during Interactive rendering (small prop objects even, not lights), the scene lighting changes drastically, as if i had gone from +2.0 exposure to zero.
Unfortunately i cannot provide the scene, but i hoped someone had a solution to this.

Thanks!

98
+1

99
Gallery / Re: Retreat
« on: 2022-02-21, 17:14:41 »
Damn, excellent work. The amount of work put into this is clearly showing. Congratulations, those images are a sight to behold!

100
I didn't know there is a workaround, i will give it a try.

Another similar problem I encountered today is that if you are using a CoronaSky map as an environment override in Reflection slot (let's say you use a Coronasky with higher altitude to get darker sky/reflections), then you may get a sharp line in a vertical surface (for example your walls), where the two different reflection values meet. It's as if the Coronasky map functions as a dome and not as a sphere. Corona 7 here.

101
[Max] I need help! / Re: Scene parsing issues
« on: 2022-02-08, 12:03:30 »
I 'm using Parsec for a little time now (2 weeks) on corona 7 and I haven't had any issues with parsing, but of course that's my experience in this limited time.

My only issue with Parsec is that you have to have a mouse connected to the other system in order for the cursor to appear when streaming. I don't think that's the culprit but thought I'd share!

102
I don't think you will be seeing any major improvements from upgrading any of the other components instead of the cpu.

If you have viewport lags, maybe you could upgrade the GPU, but I am getting excellent performance on a 1650 so no real benefit to be had there, not to mention that gpu prices are forbidding.

If you are dealing with larger scenes or lots of displacement and you are filling up you ram (>80%), you can upgrade to 64gb, because you could be seeing excessive loading times if your system uses your swap file on the hard drive instead of ram.

That's as far as you can go I'm afraid, but from my own experience you can save a good amount of render times by optimizing the scene, which can mean file size / save times, material properties, layers that help keep a scene tidy and can be turned on/off etc.

103
In windows you can find it in Render Setup > Camera > LUT (see attached screenshot)

104
Hi,

Lately I have been getting this error, either when starting a production render or IR. It happens about once every 2 days, randomly. Pressing Render again starts rendering with no problems.
I am reporting this because sometimes I let it render several images overnight, and this would stop everything.

The error appears after the Parsing scene... phase, and before displacement and GI calculation. I am running corona 7 hotfix 1 and 3ds Max 2021.
I saw on the forums that this is a recurring bug, but I didn't find a solution. Unfortunately I can't provide the scene, but I am willing to provide as much information as possible, if the dev team wants any additional help.

To start, the scene has lots of Forest objects, displacement and a ton of Corona proxies. Poly count is ~50 million and file size about 4gb. Rendering uses about 50 to 70% of 128gb Ram (4 sticks) and is done on a AMD 3970X.

Let me know if you have any hunch regarding this bug, or If you need any additional info.

Have a nice day!

105
Thank you for taking the time to share your knowledge. You can use a software for years and still have things to learn! Nicely explained too, and to the point. Subscribed, liked, bell etc

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