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Messages - synolog

Pages: 1 ... 5 6 [7] 8
91
[C4D] Resolved Bugs / Re: strong normal shader artifacts
« on: 2017-03-25, 14:13:35 »
I've also tried to increase the exposure of the normal map. Now trying bump with corona_normal->filter_c4d->corona_normal and use the filter settings to control the bump strength.

92
It's ok in A6.3: under bump->texture corona_normal; under corona_normal->c4d_layer; in c4d_layer i've used 2 corona_normal shaders mixed 50%. Result: multi normal shader.
Nesting system is incredibly powerfull: try to insert a filter shader under c4d_layer and under filter use a corona_normal. You have a perfect control of the normal map. If you select "different" under c4d_layer 1st shader you can blend the normal textures and things start to became interesting.

93
[C4D] Resolved Bugs / Re: strong normal shader artifacts
« on: 2017-03-25, 10:06:00 »
Solved in A6.3.

94
Everything ok in A6.2 and A6.3

95
[C4D] Resolved Bugs / Re: Normal mapping still broken in rc3
« on: 2017-03-25, 09:02:58 »
Alpha 6.3. Everything ok now.

96
[C4D] General Discussion / Re: Corona for C4D A6.3 testing
« on: 2017-03-25, 08:07:02 »
Thanks, under test now.

Edit: normal maps are ok with every kind of projection mapping. I must force exposure a bit to have best results. No more crash with displacement with my outside forest macro scene. Motion blur ok.

97
[C4D] Resolved Feature Requests / Re: export file Lut
« on: 2017-03-23, 09:18:54 »
Yes! I use 3dlut creator in pp and i need that feature.

98
Gallery / Re: The Hygge Chalet (ARCHITECTURE VISUALIZATION)
« on: 2017-03-22, 21:25:06 »
There are unfortunately no palms that can handle both cool summers and cold winters, with or without maldivian sand.

99
[C4D] General Discussion / Re: Water caustics - fireflies
« on: 2017-03-16, 07:23:21 »
Thank you, i'll follow your instructions.

edit:solved thanks

100
Strange

101
[C4D] General Discussion / Re: Water caustics - fireflies
« on: 2017-03-15, 21:27:13 »
Hi, thanks, but:
Bidir: denoise function doesnt have any effect (in firefly and full mode).
Volume vs plane: plane caustics seems to be more natural; with volume caustics are still the same in deep water and surface.

102
[C4D] General Discussion / Re: Water caustics - fireflies
« on: 2017-03-15, 20:14:02 »
Thanks but problem still present. Best using PPM engine

103
[C4D] General Discussion / Water caustics - fireflies
« on: 2017-03-14, 22:26:20 »
Hi,
i'm testing caustics using:

- corona sun+sky
- water with simple plane and material with reflection+refraction(caustic)+opacity+displacement+volume, cubic projection
- solids with a diffuse only material

- render engine bidir/vcm

I've noticed some fireflies that are connected with the kind of lightsource and material parameters. Are they phys correct?

Thanks

105
Use cylindrical projection under texture tag

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